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2018-10-31 Street Lights, Bulldoze Craters, Smoky Craters

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Street Lights
Street lights remain unfinished in new style cities.

Street lights can now be created in the designer.
  • To design a street light, change structure to Street Light on the design properties window. Unimplemented structures were removed from the Structure combo box, until they are ready.
  • Street light can have one light bulb that emits light, similar to the headlight on a spacecraft.
  • The number of street lights, headlights, vehicles, and other lights that illuminate the scene is controlled by a scene setting. Light sources are demanding. Only the nearest light sources to you emit light, up to the number configured in your settings.
  • Street light can have multiple light lens parts. Lenses do not emit light but each of them gets a light glow sprite, centered on the lens geometry. This sprite is visible even if the light limit prevents the light bulb from emitting light.
  • A simple street light blueprint was added to the blueprint exchange.
  • Street lights switch on automatically in the dark, if they have power.
  • Street lights do not consume power; they simply require it to be present.
  • Light bulb properties can be configured on the Properties menu. Headlight bulbs of spacecraft and street light bulbs can be configured. they are the same kind of object.
  • Light lens properties can be configured on the Properties menu. Light lenses in spacecraft and street lights can be configured. They are the same kind of object.
  • Headlight lenses in spacecraft designs made prior to this update do not store light color. They are identified as "Headlight Lens" where the new lens is identified as "Light Lens". Select a headlight lens and run the Make Light Lens command on it to turn it into a light lens, if a different color than carbon arc light is desired.
  • Street lights do not count against the 500 building limit on worlds. Their volume does count toward the building volume limit.
  • Street lights can be placed on existing sites and new sites can be placed that overlap them. When placed on an existing site, you might not be able to access the construction window due to ambiguity of which site you are in.
  • Street light designs will report commodity storage space, because that is the default for unused volume. Nothing will store anything there.
Ground Sound
The sound of walking on paved roads and at building sites is not correct.

Improvements were made to the choice of footstep sounds, based on terrain present at your location. This also affects your ground movement friction.

Bulldoze Craters
After a battle, it was a real pain to locate and clean up all the bomb craters.

A command was added to delete only bomb craters. All craters within 100m of the cursor are shown. The highlighted crater gets deleted when you click. Mouse wheel or arrow keys to cycle through stacked craters.

Smoky Craters
Bomb craters should smolder.

Bomb craters now smolder for a while. The time before going cold is based on the size of the crater.
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2018-10-31 Street Lights, Bulldoze Craters, Smoky Craters - by Haxus - 10-31-2018, 09:25 PM

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