Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2024-04-27 Missiles, Ordnance, Sensor Lock, Salvage, Pirates

#5
Thank you for the update!

(04-27-2024, 11:35 PM)Haxus Wrote: Salvage order needs to be easier to issue instead of being way down the list of orders. I find myself frantically trying to issue the salvage order before the TEUs drift away.
This feels backwards. With this kind of a game having to 'frantically' look for an order likely means something was done wrong.

Why not make it a policy? 'perform salvage after destroying a target' like it is done with shields or combat stance. You don't need to 'frantically' look for an attack order in most cases or unless you want to prioritize a specific target, nor do you need to manually command raising a shield.

Salvage Policy suggestion:
1. Govern what to salvage. Like: pick up ammo and fuel, most valuable cargo or everything
2. Govern when to salvage. Like with the shield: when having contacts in range, having hostile targets or being alone
3. Govern how to salvage. Like:
- if salvage on radar, pause current task and salvage instead
- only pause for salvage if in range or target was destroyed by you
- do not pause for salvage, but let teleporter pick up what it can while in range
- do not salvage
Reply



Messages In This Thread
RE: 2024-04-27 Missiles, Ordnance, Sensor Lock, Salvage, Pirates - by andreykl - 04-28-2024, 05:49 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)