Thank you for the update!
Why not make it a policy? 'perform salvage after destroying a target' like it is done with shields or combat stance. You don't need to 'frantically' look for an attack order in most cases or unless you want to prioritize a specific target, nor do you need to manually command raising a shield.
Salvage Policy suggestion:
1. Govern what to salvage. Like: pick up ammo and fuel, most valuable cargo or everything
2. Govern when to salvage. Like with the shield: when having contacts in range, having hostile targets or being alone
3. Govern how to salvage. Like:
- if salvage on radar, pause current task and salvage instead
- only pause for salvage if in range or target was destroyed by you
- do not pause for salvage, but let teleporter pick up what it can while in range
- do not salvage
(04-27-2024, 11:35 PM)Haxus Wrote: Salvage order needs to be easier to issue instead of being way down the list of orders. I find myself frantically trying to issue the salvage order before the TEUs drift away.This feels backwards. With this kind of a game having to 'frantically' look for an order likely means something was done wrong.
Why not make it a policy? 'perform salvage after destroying a target' like it is done with shields or combat stance. You don't need to 'frantically' look for an attack order in most cases or unless you want to prioritize a specific target, nor do you need to manually command raising a shield.
Salvage Policy suggestion:
1. Govern what to salvage. Like: pick up ammo and fuel, most valuable cargo or everything
2. Govern when to salvage. Like with the shield: when having contacts in range, having hostile targets or being alone
3. Govern how to salvage. Like:
- if salvage on radar, pause current task and salvage instead
- only pause for salvage if in range or target was destroyed by you
- do not pause for salvage, but let teleporter pick up what it can while in range
- do not salvage