At some point, for saving server resources, Haxus decided to no longer have every system load when u flying through it (= less loading screens). Only a single system would be loaded per sector you passed + your destination system. A generated system would take up server memory space for one week after a player last visited it iirc, so that's why he did that. This meant it would show being in 1 system per sector,even if coordinates showed you actually were in another. Only when interrupting travel, it would actually load the system at your curent coordinates.
I was wondering if maybe this bug could be related to code that was changed at the moment this was implemented? (was thinking perhaps it might make it easier to find & correct?) It might have of course nothing to with it.
I was wondering if maybe this bug could be related to code that was changed at the moment this was implemented? (was thinking perhaps it might make it easier to find & correct?) It might have of course nothing to with it.