03-03-2023, 10:50 PM
(This post was last modified: 03-03-2023, 11:02 PM by Rockinsince87.)
(03-03-2023, 10:30 PM)Deantwo Wrote:(03-03-2023, 09:55 PM)Rockinsince87 Wrote: Observation: This is a tricky bug to describe. It seems that computers do not follow the Q limit set. It seems like it's only taking the lowest value first. Also (additinoally) if you adjust the production Q limit and fetch, the first time it pulls in goods any subsequent changes to Q limit and fetch requests do not work; you have to stop the ship production to clear it from the queue and start over again. [/size][/font][/color]
Celarious had a similar issue last week or so.
See: (Bug report) City road connections randomly breaking, despite proximity
He seemingly fixed it by bulldozing the computer factory and constructing a new one. But I would love for you to upload your save game first so Haxus can investigate it. You can also check yourself if the computer factory says it isn't connected to all over buildings.
Yep rebuilding fixed the issue. The funny thing is...the inventory for the computers were in multiple buildings and the computer factory connected to via land and air ie: the number of buildings did not change after I rebuilt it. Sounds like fetch is still messed up??? Every other factory that used computers for buffs or as part of the components were able to pull the correct ones. Odd......
(pic below, these values did not change before and after building)
Very unusual. I'm going to update the workaround for this and mark it as closed.
Thanks DeanTwo....I should have tried that
Avatars: - LimboWarrior