01-04-2023, 12:37 PM
(This post was last modified: 01-04-2023, 12:50 PM by Rockinsince87.)
(01-03-2023, 05:03 PM)ZombieOverlord9 Wrote: Seeing a few of these bug reports from various users, if its down to the same bug we've been experiencing then it may indicate a fundamental bug, therefore hopefully something easier to find in code and fix ? Im sure DeanTwo or haxus can advise, could this be related to the similar threads of processes locking at 00:00 and characters / world going into a semi local limbo state.
Was thinking could this be the local client starship reacting to issues as if it were playing on a server ie stops process, character, animations and waits for a reset like a server crash / reset ? but instead of us seeing the usual warping animation as is standard for limbo on MMO server, we now get the delight of 'interacting' or at least seeing the world in this state as its running local and not on an IP server ? Just a thought.
Yep same bug. As for Starship and this bug, it's something very new. The previous major build of Hazeron Starship from 2021 did not have these issues. There has been a bunch of changes and most likely one of them caused this. It could be the garbage collection code, or it could be an issue with how the decay code was removed or really any of the recent changes.
Give it time, Haxus will track it down.
(01-04-2023, 02:26 AM)Rustydaz Wrote: This is the Save Game
https://www.dropbox.com/scl/fo/q80938508...kt49jk71qs
On the surface is the city that has 100 pop.
I loaded up the save. It started populating right away for me. I'll let it run and see if it stalls.
When you quit and restarted was the bug still presistant?