I don't understand what the VisualC Redistributables have to do with anything though.
The last thing you need to try is check which GPU the game is using. It is a common issue for users with two GPUs, especially laptops with an integrated GPU. Basically the OS seem to usually classify Hazeron as a low graphics-intensive application, and and it will then try to use the lower performance GPU which in most cases doesn't support OpenGL.
See: hazeron.com/wiki/Graphics_Issues
The last thing you need to try is check which GPU the game is using. It is a common issue for users with two GPUs, especially laptops with an integrated GPU. Basically the OS seem to usually classify Hazeron as a low graphics-intensive application, and and it will then try to use the lower performance GPU which in most cases doesn't support OpenGL.
See: hazeron.com/wiki/Graphics_Issues