(06-25-2022, 02:02 PM)Greydog Wrote: Sounds like you had the grid pointed the wrong way when creating the room
Currently in the process of making my next ship design and I tried to implement your advice and flipped all my rooms upside down (where they were created pointing in the Real Z down, but with their gravity pointing in the Real Z up) - that didn't work , so now I'm remaking ~20 room voids and thought to ensure that no lurking ship designers follow this logic.
Looking back at it, it doesn't make sense to make a room void in a the opposite direction of the real Z, then have the real Z be the direction of gravity.
For future designers looking at this thread, please avoid the quoted line of thought and use barriers placed at the roofs of the room (extending past said room void's limits) when overcoming this issue - it appears to be 100% consistent in solving the problem.