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The title says it.
There seems to be a 1-2 second input lag on the spacecraft helm.
Movement takes a bit to start, and takes about that long to stop after a control is released.
This is noted on the 64-bit Windows client. Does anyone experiencing this on other OSs?
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I have reported the same issue a couple weeks ago too.
It only seem to happen to spacecraft helm controls.
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Good to know it's reported, figured it should be here too.
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I've noticed it's not just input lag. There seems to be lag regarding ship acceleration as well.
I've noticed this behavior whether I was piloting or not. What first tipped me off was when I ordered my crew to orbit a planet across the system. The ship came in way to fast that they had to circle around like crazy. So I took the helm and manually tried to stop the ship. That's when I noticed the deacceleration was way way to slow. I was only going 13000 m/s. It took me 5 minutes to stop.
Using a ship with gravity drive 250 m/s.
I did quite a few test accelerations from 0 to 1000.
Only a few times did the ship actually reach this speed in 4 seconds as expected.
In some of the tests it took as much as 47 seconds to reach this speed!
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Nevermind about my issue. Turns out it's a bug but an odd one.
I had built my spaceship using rocket drive modules. I then swapped the module with a gravity drive one after the fact, apparently that kind of swap does not work correctly. I took the same blueprint and simply swapped the module and built a new version of the ship, the speed issue I was mentioning was gone.
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