Hazeron Forums
Spaecraft Helm input lag - Printable Version

+- Hazeron Forums (https://hazeron.com/mybb)
+-- Forum: Shores of Hazeron (https://hazeron.com/mybb/forumdisplay.php?fid=1)
+--- Forum: Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=17)
+---- Forum: Prerelease Bug Reports (https://hazeron.com/mybb/forumdisplay.php?fid=21)
+---- Thread: Spaecraft Helm input lag (/showthread.php?tid=2572)



Spaecraft Helm input lag - jakbruce2012 - 02-12-2021

The title says it.
There seems to be a 1-2 second input lag on the spacecraft helm.  
Movement takes a bit to start, and takes about that long to stop after a control is released.

This is noted on the 64-bit Windows client. Does anyone experiencing this on other OSs?


RE: Spaecraft Helm input lag - Deantwo - 02-13-2021

I have reported the same issue a couple weeks ago too.

It only seem to happen to spacecraft helm controls.


RE: Spaecraft Helm input lag - jakbruce2012 - 02-13-2021

Good to know it's reported, figured it should be here too.


RE: Spaecraft Helm input lag - Rockinsince87 - 02-25-2021

I've noticed it's not just input lag. There seems to be lag regarding ship acceleration as well. 

I've noticed this behavior whether I was piloting or not. What first tipped me off was when I ordered my crew to orbit a planet across the system. The ship came in way to fast that they had to circle around like crazy. So I took the helm and manually tried to stop the ship. That's when I noticed the deacceleration was way way to slow. I was only going 13000 m/s. It took me 5 minutes to stop. 

Using a ship with gravity drive 250 m/s.


I did quite a few test accelerations from 0 to 1000.
Only a few times did the ship actually reach this speed in 4 seconds as expected.

In some of the tests it took as much as 47 seconds to reach this speed! 


RE: Spaecraft Helm input lag - Rockinsince87 - 02-27-2021

Nevermind about my issue. Turns out it's a bug but an odd one. 

I had built my spaceship using rocket drive modules. I then swapped the module with a gravity drive one after the fact, apparently that kind of swap does not work correctly. I took the same blueprint and simply swapped the module and built a new version of the ship, the speed issue I was mentioning was gone.