10-29-2020, 12:39 PM
Last few days everything my crews were doing was often VERY laggy. Not laggy on my side, but their. Examples:
- Crewman can't stop at path nodes - they simply walk further for one-two seconds, then turns back, and then again walks back one-two seconds longer after he reaches node. Result: they simply can't move around ship, walks into walls, can't get to their stations.
- Crewmen stops ships with delay after reaching waypoints. Today I've observed ship landing. It nosedived into ground, and continued for few seconds with engines on, before realizing it's too far, then leveled, ascended, tried to land with very delayed reactions, which was both funny and sad to watch.
No idea how they are handled by engine, but it looks like due to some bug there's some (way too big) delay between checks for their waypoints maybe?
- Crewman can't stop at path nodes - they simply walk further for one-two seconds, then turns back, and then again walks back one-two seconds longer after he reaches node. Result: they simply can't move around ship, walks into walls, can't get to their stations.
- Crewmen stops ships with delay after reaching waypoints. Today I've observed ship landing. It nosedived into ground, and continued for few seconds with engines on, before realizing it's too far, then leveled, ascended, tried to land with very delayed reactions, which was both funny and sad to watch.
No idea how they are handled by engine, but it looks like due to some bug there's some (way too big) delay between checks for their waypoints maybe?