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| 32 bit build |
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Posted by: Haxus - 03-05-2024, 12:34 AM - Forum: Updates
- Replies (4)
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Does anyone use the 32 bit build?
I may stop building a 32 bit version unless someone actually uses it.
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| Crash on entering new system |
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Posted by: Etgfrog - 03-02-2024, 01:59 PM - Forum: Closed Bug Reports
- Replies (3)
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I've stumbled my way up to the point that I need resources from another star system. The issue is trying to go to another star system, either by deadheading or by wormholes causes everything to freeze up. I've tried all 3 different wormholes that was in the system I started in, I tried traveling directly to another one, all had the same result, a single frame of being in the new system and everything becomes non-responsive.
The save file is right before using a wormhole drive into a new system.
Save file link: https://drive.google.com/file/d/1d7QtlXA...drive_link
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| 2024-02-29 Helicopter Bugs, Lighting Bugs, Prone Movement, Falling Damage |
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Posted by: Haxus - 02-29-2024, 09:12 PM - Forum: Updates
- Replies (27)
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Helicopter Too Feeble
Helicopter is too feeble to taxi up the ramp on Gulliver.
Fixed a bug that determined the air pressure in a room, due to the ramp room being an outside room. The helicopter was unable to move because it was reading zero air pressure in its environment.
Helicopter Stuck in Ceiling
Helicopter in vehicle bay on Gulliver gets stuck in the ceiling quite easily. Just take off.
Fixed.
Prone Movement Buggy
Moving on a hill while prone is quite an experience. Sometimes you get dragged uncontrollably around the terrain.
Fixed.
Falling Damage
Creatures, vehicles and spacecraft are not damaged by crashing into terrain. I can fall from orbit and land unhurt on the terrain.
Falling damage was disabled for a long time due to the previous prone movement bug. That bug invariably ended up killing you due to falling damage.
This is reported as "collision with terrain" in messages that report damage.
Due to the deadly nature of this change, a setting was added to enable/disable falling damage. It can be found on the Program page of the Settings window.
Lighting on Gulliver Ramp
Lighting of the helicopter is incorrect on the vehicle ramp on Gulliver. It is pitch black.
Fixed.
Toxic Smoke
When real bombs explode, there is a high concentration of carbon monoxide in the crater. Could the smoke in bomb craters be toxic in the game?
Smoke in bomb craters is now toxic. It causes suffocation damage, not poisoning.
Smoke from fissures is also toxic.
Smoke from volcanoes is not toxic.
New Avatar Bug
I started several new avatars that never seemed to enter the game.
Changed the algorithm for finding a homeworld. The requirement for a neighboring ringworld became more stringent, causing the old algorithm to spend a lot of time searching, sometimes with no success.
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| 2024-02-26 Game Restore Crash |
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Posted by: Haxus - 02-26-2024, 09:18 PM - Forum: Updates
- Replies (3)
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Game Restore Crash
The Feb 21 update introduced an unfortunate bug that caused a crash when attempting to restore a saved game, including the Current Game.
Fixed a streaming bug in the player stat object that tracks how many times you have burnt up in the sun, by vehicle. If no avatar in the game had ever burnt up in the sun there was no problem.
Saved games that were crashing will load properly after this update. The data was saved correctly. The error was in reading the data.
Obsolete Objects Bug
While working on the crash bug, I found/fixed a bug that occurred when loading data that included references to obsolete commodities.
Remove Unreferenced Deleted Blueprints
While working on the crash bug, one of the games I loaded had a large number of deleted spacecraft and building blueprints in its library. These only need to be kept if they are used anywhere in the game.
Added a cleanup function that runs when loading a saved game. It removes blueprints in the Deleted state that are not referenced by any objects in the game.
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| 2024-02-25 Rollback |
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Posted by: Haxus - 02-25-2024, 09:39 PM - Forum: Updates
- Replies (13)
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A problem was reported with the saved game files.
The release was rolled back to the last good build that was posted on January 19.
If you created any spacecraft or building designs, they may not load with the old version. Don't delete them. They will be fine in a few days after this problem is resolved.
I apologize for the trouble.
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| 2024-02-24 Scroll Bars and Menus |
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Posted by: Haxus - 02-25-2024, 12:17 AM - Forum: Updates
- Replies (2)
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Scroll Bars
I finally hammered out a scroll bar style that I am happy with. Verified it on Windows.
Menus
Finally got the popup menus to look right on Windows. They always used to have an obnoxious white vertical bar on every line, which was like a flash bulb on a black menu in a dark room.
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| 2024-02-23 Asteroid Lost, Scroll Bars, Yeet Bug |
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Posted by: Haxus - 02-23-2024, 11:44 PM - Forum: Updates
- Replies (38)
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Asteroid Lost
If you login after the asteroid is supposed to hit your homeworld, you never see the asteroid.
Asteroid impact time is now set to one hour past the current time if you load the game after the impact time.
Scenario text was updated to not say the asteroid will pass harmlessly if you are not on line.
Scroll Bar Colors
My old eyes have a hard time seeing the handle widget on scroll bars.
Scroll bar handles now stand out quite well.
In the process of working on this I discovered that Qt added the ability to control the style of menu separators, either that or it was always there but undocumented. Either way those separators look right now. They used to look really bad on Windows. I hope this is an improvement. Will check on my Windows box.
Empire Name Generator
Add random empire name generator to empire creation dialog.
Done.
System Generation Error
I have seen an occasional error message complaining that an orbit could not be found for a companion star. This would explain the occasional companion star that orbits too close to the primary.
Fixed. This could cause a change to the contents of some solar systems. If they have already been generated, they will be fine the way they are. If they decay and get regenerated later, the extra star will be gone.
Yeet Bug
This bug has been reported a few times. I have never experienced it so finding it is not easy. The bug manifests as a spacecraft getting thrown far outside the galaxy for no apparent reason.
I learned something from the atom desync bug. Armed with that knowledge, I hardened some code in various places against similar problems. There is a chance it will eliminate the yeet bug.
Hazeron.com Https Urls
Urls embedded in the software that point to hazeron.com should be updated with https protocol specifiers, now that the SSL certificate is back.
Done.
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