Rifle: Difference between revisions

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(Created page with "{{Commodity | Name = Rifle | Picture = C_Rifle.png | Cost = ¢300 | Weight = 1.81kg | Size = 2 x 6 | Capacity = }} The Rifle is one of the most powerful firearms in the...")
 
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{{Commodity
{{TabberHeader|Border=yes|Width=159px}}<tabber>|-|Rifle={{Commodity
| Name = Rifle
| Name = Rifle
| Picture = C_Rifle.png
| Picture = C_Rifle.png
| Cost = ¢300
| Cost = 300¢
| Weight = 1.81kg
| Weight = 1.81kg
| Size = 2 x 6
| Size = 12
| Capacity =
| Tabbed = yes
}}|-|Кала́шников={{Commodity
| Name = Кала́шников
| Picture = C_AK47.png
| Cost = 300¢
| Weight = 1.81kg
| Size = 12
| Capacity =  
| Capacity =  
| Tabbed = yes
}}
}}
</tabber>{{TabberFooter}}
{|style="float:right;clear:right;"
|[[File:RifleGround.png|right|thumb|The rifle model.]]
|[[File:AKGround.png|right|thumb|The Кала́шников model.]]
|}
The '''rifles''' are the basic firearms of the game. They have a magazine capacity of 30 cartridges, using [[Rifle_Ammunition|rifle ammunition]] in order to reload. They can easily pierce through most [[armor]], but loses effectiveness against the various advanced [[Armor|power armor]]s. They are, however, inferior compared to the more advanced [[Laser_Rifle|laser rifle]].


The [[Rifle]] is one of the most powerful firearms in the game. It has a magazine capacity of 30 cartridges and can easily pierce through most armor, but loses effectiveness against the various advanced Power Armors when compared to the more advanced [[Laser_Rifle|laser rifle]].  
The two versions of the rifle, both having the same stats, but different models and sound effects. The regular '''Rifle''' bears resemblance with a SCAR-L, while the '''Кала́шникова''' bears resemblance with an AK-47. Ironically, the '''Кала́шников''' is slightly more expensive than the '''Rifle'''.


There are two versions of the rifle, both have the same stats, but different models and sound effects. The regular rifle bears resemblance with a SCAR-L, while the Кала́шникова bears resemblance with an AK-47. Ironically, the AK-47 is slightly more expensive than the SCAR.
Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterpart. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticeable. Rifles currently only fire in full auto.
 
Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterparts. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticable. Rifles currently only fire in full auto.


==Produced by==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 [[Rifle]]
| Produces = 10 [[Rifle]]
| TL = 1
| Consumed =
| Consumed =
* 40 [[Metal]]
* 40 [[Metal]]
Line 31: Line 43:
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 [[Rifle]]
| Produces = 10 [[Rifle]]
| TL = 1
| Consumed =
| Consumed =
* 30 [[Metal]]
* 30 [[Metal]]
Line 44: Line 55:
| Building = [[Weapon Smith]]
| Building = [[Weapon Smith]]
| Produces = 10 [[Rifle]]
| Produces = 10 [[Rifle]]
| TL = 1
| Consumed =
| Consumed =
* 30 [[Metal]]
* 30 [[Metal]]
* 20 [[Log]]
* 20 [[Log]]
| Required =
* [[Hammer]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Weapon Smith]]
| Produces = 10 '''Кала́шников'''
| Consumed =
* 40 [[Metal]]
| Required =
* [[Hammer]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Weapon Smith]]
| Produces = 10 '''Кала́шников'''
| Consumed =
* 30 [[Metal]]
* 20 [[Plastic]]
| Required =
* [[Hammer]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Weapon Smith]]
| Produces = 10 '''Кала́шников'''
| Consumed =
* 20 [[Log]]s
* 30 [[Metal]]
| Required =
| Required =
* [[Hammer]]
* [[Hammer]]
Line 55: Line 100:
}}
}}
{{ProductionFooter}}
{{ProductionFooter}}


[[Category:Commodities]]
[[Category:Commodities]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 02:51, 25 March 2024

Rifle
C_Rifle.png
Nominal Cost
300¢
Weight
1.81kg
Pack Size
  • 12

Кала́шников
C_AK47.png
Nominal Cost
300¢
Weight
1.81kg
Pack Size
  • 12

The rifle model.
The Кала́шников model.

The rifles are the basic firearms of the game. They have a magazine capacity of 30 cartridges, using rifle ammunition in order to reload. They can easily pierce through most armor, but loses effectiveness against the various advanced power armors. They are, however, inferior compared to the more advanced laser rifle.

The two versions of the rifle, both having the same stats, but different models and sound effects. The regular Rifle bears resemblance with a SCAR-L, while the Кала́шникова bears resemblance with an AK-47. Ironically, the Кала́шников is slightly more expensive than the Rifle.

Both rifles have a shorter range, lower damage per shot and higher rate of fire than their laser counterpart. Rifles can also be used as a stealth weapon, as they do not fire tracer rounds and thus do not reveal the shooter's position if they are far enough and the muzzle flash is barely noticeable. Rifles currently only fire in full auto.

Produced by

Building Produces Consumed Required Optional
Weapon Smith 10 Rifle

Weapon Smith 10 Rifle

Weapon Smith 10 Rifle

Weapon Smith 10 Кала́шников

Weapon Smith 10 Кала́шников

Weapon Smith 10 Кала́шников