Sickbay: Difference between revisions

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(WIP)
 
(this is better)
 
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{{Revision|WIP}}
{{RemovedFeature}}
 
{{Spacecraft_Module
{{Spacecraft_Module
| Name = Surgery Unit
| Name = Surgery Unit
| Picture = Surgery_Unit.png
| Picture = dp_OperatingTable.png
| Placement = Sickbay<br>limit one in each room
| TL = 3
| TL = 3
| Mass = ?kg
| Mass = ?kg
Line 11: Line 9:
| Tools =
| Tools =
* ?
* ?
}}{{Spacecraft_Room
| Name = Sickbay
| Picture = Sickbay_Room.png
| Materials =
* 1 [[Electronic Part]]s
* 1 [[Mechanical Part]]s
* 11 [[Metal]]
* 2 [[Plastic]]
| Tools =
* [[Electricity]]
* [[Glue Gun]]
* [[Hammer]]
* [[Soldering Iron]]
* [[Wrench]]
}}
}}
This was a room used for medical services in the [[Old Designer]].


* A surgery unit requires a [[Medic_Station|medical console]] and [[Medical_Supplies|medical supplies]] (medkits for injuries, etc) to operate.
* A surgery unit requires a [[Medic_Station|medical console]] and [[Medical_Supplies|medical supplies]] (medkits for injuries, etc) to operate.

Latest revision as of 01:48, 1 April 2024

This content no longer exists in the game. This page is kept for historical purposes.
Module
Surgery Unit
dp_OperatingTable.png

This was a room used for medical services in the Old Designer.

  • To enter a surgery unit the patient must remove its armor and clothing and press the Use command (default E) while aiming at the surgery unit.
  • If the proper medical supplies are present in the city's or spacecraft's inventory and there is a crewman at the medical console, the crewman will administer medical care automatically.
  • Some injuries or illnesses may take more than one application. In this case the patient simply has to stay in the surgery unit and allow the process to complete.