Patent: Difference between revisions

From Hazeron Wiki
Jump to navigation Jump to search
m (→‎Research Time: Added source.)
(Redirected page to Technology Update)
Tag: New redirect
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Commodity
#REDIRECT [[Technology_Update]]
| Name = Patent
| Picture = C_Patent.png
| Cost = ?¢
| Weight = 0.02kg
| Size = 1
| Capacity =
}}
A patent is used to unlock more advanced [[Manufacturing_Process|manufacturing process]]es. The [[quality]] of the resulting patent will limit the [[quality]] of the patented commodity. This means that when better quality [[resource]]s are available the patents will have to be updated.
 
All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.
 
==Research==
A patent is researched at the building that need it or at a [[university]].
 
When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher [[quality]].
 
===Resulting Quality===
The [[quality]] of a patent depends on the quality of the materials used.
 
Quality of cronodollars is ignored.
 
===Prototype Failure===
On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.
 
===Prerequisites===
Some patents require other patents to be researched before they are possible to research. For example [[Rocket_Drive_Module|rocket drive module]] has to be researched before [[Gravity_Drive_Module|gravity drive module]] is visible on the lists.
 
Rule of thumb; if what you want to research isn't listed as an option, research the lower tech equivalent first.
 
===Research Time===
Most patents take no more than 5 minutes to research. Some of the more advanced or big patents can take longer.
 
It appears that universities research patents ~15% faster than other buildings.[https://discordapp.com/channels/226456665057263616/584089990330449933/684254274267775199]
 
There is however one special chain of patents that takes a increasing long time to research, measured in days and weeks. FTL technology:
 
* Wormhole P, 1 hour
* Wormhole PN, 1 day
* Wormhole PNN, 2 days
* Warp 1, 1week
* Warp 2, 2weeks
* Warp 3, 3weeks
* Warp 4, 4weeks
* Warp 5, 5weeks
* Warp 6, 6weeks
* Warp 7, 7weeks
* Warp 8, 8weeks
* Warp 9, 9weeks
 
==Empire Patents==
[[File:EmpirePatents.png|thumb|right|The empire patents window.]]
All [[building]]s belonging to the empire will periodically fetch required patents from the empire patents.
 
The list of empire patents can be seen on the [[Governance]] window's ''Patent'' tab. It is also possible to export these patents onto [[media]], allowing you to trade them with other [[empire]]s.
 
===Effect of Knowing===
Once the empire patents contains a [[Warp_FTL_Drive_Module|warp FTL drive module]] patent a number of things start happening.
 
* The empire's [[airport]]s will start emitting [[Warp_Signature|warp signature]]s.
* The empire's [[radar]]s will start detecting warp signatures.
 
This means that once warp FTL technology is researched, an empire is detectable by other empires that also has the warp FTL technology researched.
 
==Produced by==
{{ProductionHeader}}
{{ProductionEntry
| Building = ''Commodity'''s Factory
| Produces = 1 '''''Commodity'' Patent'''
| Consumed =
* 1000 [[Cronodollar]]s
* ''Commodity'' Materials*
 
<small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
| Required =
* ''Commodity'' Requirements*
 
<small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
| Optional =
* [[Computer]] (- time)
* ''Commodity'' (- time)
* ''Commodity'' Optionals*
 
<small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
}}
{{ProductionEntry
| Building = [[University]]
| Produces = 1 '''''Commodity'' Patent'''
| Consumed =
* 1000 [[Cronodollar]]s
* ''Commodity'' Materials*
 
<small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
| Required =
* ''Commodity'' Requirements*
 
<small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
| Optional =
* [[Computer]] (- time)
* ''Commodity'' (- time)
* ''Commodity'' Optionals*
 
<small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
}}
{{ProductionFooter}}
 
[[Category:Commodities]]

Latest revision as of 21:23, 24 February 2024

Redirect to: