Commodities
Commodities, also known as items or resources, are the basis for the entire economic system in Shores of Hazeron. All man-made objects are constructed or manufactured using commodities, including buildings, vehicles and spacecraft.
- Buildings are constructed using commodities.
- Buildings use commodities in their manufacturing processes.
- Spacecraft and vehicles are manufactured using commodities.
- Commodities are needed for fuel, ammunition, and repairs to vehicles, and spacecraft.
- Player characters and citizen populations eat and drink food commodities to stay alive. People consume Air in harsh environments.
Commodities are manufactured from other commodities or they are acquired from the environment. The chain of all commodity production begins with raw materials from the environment.
Durability
Commodities have condition factors. The maximum condition of a commodity is a measure of its overall durability; a commodity with a high maximum condition takes longer to wear out than a commodity with a low maximum condition. The current condition of a commodity is an indication of its state of repair. As a commodity wears down, its current condition is reduced. A commodity can be repaired before the current condition reaches zero, raising the current condition back to the maximum. When the current condition reaches zero, the commodity is irreparably broken and removed from play.
Quality
Commodities have a quality factor. The quality of environmental commodities is uniform across each planet. For example, the quality of stone does not vary no matter where mines are built on the same planet; however, the quality of stone will likely be different on another planet. The quality of manufactured commodities is based on the average of the qualities of the commodities consumed by the process. When calculating the average, Farming processes include an additional quality factor that is determined by the planet; the planet provides a quality factor for each different farming commodity that can be produced. For example, when growing grapes, the quality of the resulting grapes is based on the quality of the water, the sunlight, and a planet-wide grape quality factor. Consequently different farm products are not the same quality; grapes will have a different quality than vegetables, beans or fruit. If the quality was based only on sunlight and water, all produce from the same planet would be the same quality. The quality factor of all commodities ranges from 1 to 255, with 255 the best and 1 the worst.
The quality determines the rate of failure of the commodity when it is used. A low quality tool will wear out faster than a good quality tool. Commodities may fail when fetched from the city's inventory for construction or manufacturing. Each commodity that fails adds one unit of labor to the process before disintegrating.
The quality affects the value of a commodity. Higher quality commodities are more expensive than lower quality commodities. When selling cargo, a prospective city might not be interested in buying low quality merchandise but will usually offer a high price for good quality merchandise.
List of Commodities
For a full list of all commodities. See: Category:Commodities