DNA

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All living, such as creatures and plants, are made up of...

Creature DNA

All creatures use the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.

Animals

The 3D model representation of each animal species is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.

After traveling to many worlds you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.

Sentient Races

When you start the game by creating a new empire, you must configure the DNA of your race.

The physical make-up of an avatar or citizen's body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.

Plant DNA

Plant DNA is simpler, and defines things such as the color, shape and texture of the plant and its leaves, the commodity it produces (if any), and properties such as size.

This includes ground cover, small shrubs, and trees. It is randomly generated for each resource zone.

World DNAs

Plant Species

(Three latitudes * (11 shrubs + 6 trees + 1 ground cover)) = 54 different species of plants in each resource zone.

Animal Species

((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = 210 different species of animals in each resource zone.

Sentient Species

In addition to animal species, each habitable world stores the DNA of one sentient race. These are referred to as indigenous people of that world. 50% of worlds start with a sentient race, and for those that don't, then there are two ways a player avatar can establish it. See the Eden page for more information.