Universe
Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happen to form a double helix, almost as if a great architect designed it that way.
Wormholes exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems. All galaxies are interconnected with at least one other galaxy.
A spacecraft equipped with a wormhole PNN FTL drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
The galaxies are independent of each other and it is not possible to deadhead from one galaxy to another.
Discontinuities
The universe is split by two known discontinuities in the fabric of space.
Σ Discontinuity
The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network.
The larger group of seventeen galaxies is called the conflict zone. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone.
The smaller group of three galaxies is called the neutral zone. In the neutral zone, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) or no-pvp zone.
Scoring in each zone is tallied separately on the Shores of Hazeron web site. Travel between zones is difficult but not impossible. No gear is permitted to cross the sigma discontinuity.
Ω Discontinuity
Nothing is known about what lies beyond the omega discontinuity.
Galaxies
Name | Picture | Diameter | Flags | Zone |
---|---|---|---|---|
Andromeda Rising | 2'800pc |
|
PvP | |
Black Hole | 1'200pc |
|
PvP | |
Core | 2'500pc | PvP | ||
Crown of Othon | 5'600pc |
|
PvP | |
Dyrathon's Retreat | 2'200pc |
|
PvP | |
Edge of the Rift | 2'100pc |
|
non-PvP | |
Falla's Embrace | 2'800pc |
|
non-PvP | |
Fallen Legions of Muturon | 1'400pc | PvP | ||
Heart of Victorus | 4'700pc |
|
PvP | |
House Zanathar | 2'100pc |
|
PvP | |
Indigo Sea | 1'800pc |
|
PvP | |
In'kar Border Region | 3'200pc |
|
PvP | |
Muturon Encounter | 2'000pc |
|
PvP | |
Ransuul's Flaming Sword | 1'200pc |
|
PvP | |
Seven Ten | 2'600pc |
|
PvP | |
Shores of Hazeron | 5'000pc |
|
PvP | |
Thustra's Eye | 4'100pc |
|
PvP | |
Veil of Targoss | 3'000pc |
|
non-PvP | |
Vreenox Eclipse | 1'500pc |
|
PvP | |
Vulcan's Forge | 2'900pc | PvP |
Galaxy Flags
- Home World
- Galaxies with the Home World flag can be selected as a starting galaxy.
- Pirate Home
- Pirate empires are most commonly encountered in their home galaxy. Their prevalence in other galaxies diminishes with distance from their home galaxy.
- Primeval World
- When Primeval World is launched, a galaxy with the Primeval World flag is randomly selected in order to generate the solar system.
- Solo Design Environment
- When the offline designer is launched, a galaxy with the Solo Design Environment flag is randomly selected in order to generate the skybox.