Warehouse
Warehouse | |
---|---|
Type | Building |
Description | Stores Products for Bulk Trade |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Imports a specific dry commodity until full. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Warehouses stores commodities for later use. It can be configured to fetch a single commodity type from all connected buildings. Warehouses store commodities that would typically exist in a solid dry state.
Commodities stored in warehouses are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a warehouse to run their manufacturing lines, and brokers will sell wares and fill shipments with commodities stored in warehouses.
A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by storage tanks.