Manufacturing

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Revision as of 09:34, 11 September 2016 by Deantwo (talk | contribs) (→‎Components and Tools: Corrected Tool link.)
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The City window showing the 8 manufacturing lines of a level 8 machine shop.

All factory buildings use manufacturing lines to produce commodities. Factory buildings have one manufacturing line per level, each manufacturing line being able to produce its own product and independently.

The manufacturing lines of a building can be configured using the "City" window (default F10). It is also possible to configure the manufacturing lines of new buildings at the time of placement, using the options at the bottom of the construction window.

Options

Each manufacturing line has a number of options to control what and how it should work.

Manufacturing Process

The dropdown allows the selection of what commodity the manufacturing line should produce.

For most non-factory buildings the only choice is technology.

Employ Citizen

Each manufacturing line can employ a citizen by checking the "Employ Citizen" checkbox. This will cause citizens from the city to periodically run the manufacturing line.

The rate at which a citizen runs the job depends on the income tax of the empire, and the ratio of productive citizens versus the number of jobs in the city.

Only when this option is checked does the manufacturing line act as a job in the city, so it is possibly to uncheck unneeded manufacturing lines in order to not waste productive citizens. For more information about jobs usage numbers, see jobs utilization.

Minimum TL

WIP

Components and Tools

The first box lists all the commodities that will be consumed when the manufacturing line is run. The second box list all the tools or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.

Fetch and Run

WIP