Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet.
A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled.
Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.
=Decal, Berth Name=
=Decal, Berth Name=
Revision as of 20:53, 14 July 2020
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: List needs to be separated depending on which design types can use them.
Designs are made up of parts. Here is a comprehensive list of all of the parts that can comprise a design.
Some parts are only available depending on if it is a building design, spacecraft design, or other.
Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet.
A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled.
Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.