Visage: Difference between revisions
(Created page with "''Visage'' is the facial expression of an avatar. Changes to an avatar's visage are triggered using emotes and emojis. The avatar's visage is stationary most of t...") |
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* <code>O:</code> | * <code>O:</code> | ||
* <code>O.O</code> | * <code>O.O</code> | ||
* <code>😫</code> | |||
| [[File:MouthAgape.png|100px|center]] | | [[File:MouthAgape.png|100px|center]] | ||
| Laugh 1 second | | Laugh 1 second | ||
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* <code>ha</code> | * <code>ha</code> | ||
* <code>hah</code> | * <code>hah</code> | ||
* <code>🤭</code> | |||
| n/a | | n/a | ||
| Mouth Pursed | | Mouth Pursed | ||
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* <code>:X</code> | * <code>:X</code> | ||
* <code>:-X</code> | * <code>:-X</code> | ||
* <code>😶</code> | |||
| [[File:MouthPursed.png|100px|center]] | | [[File:MouthPursed.png|100px|center]] | ||
|- | |- | ||
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* <code>^^</code> | * <code>^^</code> | ||
* <code>^^;</code> | * <code>^^;</code> | ||
* <code>😐</code> | |||
| [[File:MouthClosed.png|100px|center]] | | [[File:MouthClosed.png|100px|center]] | ||
| Laugh 2 second | | Laugh 2 second | ||
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* <code>haha</code> | * <code>haha</code> | ||
* <code>hehe</code> | * <code>hehe</code> | ||
* <code>😂</code> | |||
| n/a | | n/a | ||
| Sad | | Sad | ||
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* <code>>:[</code> | * <code>>:[</code> | ||
* <code>>:(</code> | * <code>>:(</code> | ||
* <code>😦</code> | |||
| [[File:MouthSad.png|100px|center]] | | [[File:MouthSad.png|100px|center]] | ||
|- | |- | ||
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* <code>D':</code> | * <code>D':</code> | ||
* <code>D-':</code> | * <code>D-':</code> | ||
* <code>😭</code> | |||
| n/a | | n/a | ||
| Laugh 4 second | | Laugh 4 second | ||
|| | || | ||
* <code>rofl</code> | * <code>rofl</code> | ||
* <code>🤣</code> | |||
| n/a | | n/a | ||
| Sardonic | | Sardonic | ||
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* <code>>:P</code> | * <code>>:P</code> | ||
* <code>=P</code> | * <code>=P</code> | ||
* <code>😏</code> | |||
| [[File:MouthSardonic.png|100px|center]] | | [[File:MouthSardonic.png|100px|center]] | ||
|- | |- | ||
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* <code>:^(</code> | * <code>:^(</code> | ||
* <code>)^:</code> | * <code>)^:</code> | ||
* <code>🙁</code> | |||
| [[File:MouthFrown.png|100px|center]] | | [[File:MouthFrown.png|100px|center]] | ||
| Mouth Open | | Mouth Open | ||
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* <code>:o</code> | * <code>:o</code> | ||
* <code>o.o</code> | * <code>o.o</code> | ||
* <code>😬</code> | |||
| [[File:MouthOpen.png|100px|center]] | | [[File:MouthOpen.png|100px|center]] | ||
| Smile | | Smile | ||
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* <code>*)</code> | * <code>*)</code> | ||
* <code>*-)</code> | * <code>*-)</code> | ||
* <code>🙂</code> | |||
| [[File:MouthSmile.png|100px|center]] | | [[File:MouthSmile.png|100px|center]] | ||
|- | |- | ||
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* <code>:^\</code> | * <code>:^\</code> | ||
* <code>\^:</code> | * <code>\^:</code> | ||
* <code>😣</code> | |||
| [[File:MouthGrim.png|100px|center]] | | [[File:MouthGrim.png|100px|center]] | ||
| Mouth Open Wide | | Mouth Open Wide | ||
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* <code>>:@</code> | * <code>>:@</code> | ||
* <code>>:O</code> | * <code>>:O</code> | ||
* <code>😮</code> | |||
| [[File:MouthOpenWide.png|100px|center]] | | [[File:MouthOpenWide.png|100px|center]] | ||
| Yawn 8 second | | Yawn 8 second | ||
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* <code>hohum</code> | * <code>hohum</code> | ||
* <code>|-O</code> | * <code>|-O</code> | ||
* <code>😴</code> | |||
| n/a | | n/a | ||
|- | |- | ||
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* <code>X-D</code> | * <code>X-D</code> | ||
* <code>xD</code> | * <code>xD</code> | ||
* <code>😃</code> | |||
| [[File:MouthGrin.png|100px|center]] | | [[File:MouthGrin.png|100px|center]] | ||
| Perplexed | | Perplexed | ||
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* <code>>:\</code> | * <code>>:\</code> | ||
* <code>>:/</code> | * <code>>:/</code> | ||
* <code>😕</code> | |||
| [[File:MouthPerplexed.png|100px|center]] | | [[File:MouthPerplexed.png|100px|center]] | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 19:12, 5 May 2020
Visage is the facial expression of an avatar. Changes to an avatar's visage are triggered using emotes and emojis.
The avatar's visage is stationary most of the time. The visage is animated to show when it is talking and to display emotion. After talking, the avatar's visage returns to the last stationary expression that was current before talking.
When the player sends a message on a comm channel, a speaking animation is selected, depending on the message. When ten words or less are entered, the Talk animation is used; the Jabber animation is used when more than ten words are entered. When the message is all upper case, the Yell animation is used; the Whisper animation is used when the message is all lower case.
The avatar's current visage is changed when an inanimate trigger is the last or only word in the message. The avatar's mouth moves to speak the message, then it assumes the visage set by the final trigger in the message. For example, the message "Hello :)" will cause your avatar's face to speak, then to smile. The smile will remain the current visage until it is changed.
Ending a message with an animated trigger does not change the current visage. Saying, "Hello lol" would cause your avatar's face to speak, then it would laugh, then it would return to the inanimate visage that was current before speaking.
A trigger can be used as the first word of the message. The visage enacts the emote, then it speaks the message. The current visage is not changed by the trigger; the face returns to its previous visage. For example, "Lol, that was funny." would cause the face to laugh for one second, then speak the message; the face returns to the visage that was current before laughing.
Triggers can be used in both the first and the last words of a message for a combined effect. Saying, ":'( That is terrible. D:" would cause the mouth to cry for two seconds then assume the sad visage as its new current inanimate visage. The face does not perform a speaking animation when starting and ending triggers are used.
Triggers embedded within a message are ignored. Only the first word and the last word are checked for triggers.
Asymmetrical visages are affected by the right or left handedness of the avatar. Those are perplexed, grim and sardonic. The avatar in the examples is left handed.
Visages
Animated visages indicate a time duration in seconds. Inanimate visages do not have a time duration.
Emote triggers cannot be configured. Emoji triggers are configured on the Emoji window.
Click on a picture to see it in higher resolution.
Visage | Triggers | Example | Visage | Triggers | Example | Visage | Triggers | Example | ||
---|---|---|---|---|---|---|---|---|---|---|
Mouth Agape |
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Laugh 1 second |
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n/a | Mouth Pursed |
|
||||
Mouth Closed |
|
Laugh 2 second |
|
n/a | Sad |
|
||||
Cry 2 second |
|
n/a | Laugh 4 second |
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n/a | Sardonic |
|
|||
Frown |
|
Mouth Open |
|
Smile |
|
|||||
Grim |
|
Mouth Open Wide |
|
Yawn 8 second |
|
n/a | ||||
Grin |
|
Perplexed |
|