Storage Tank: Difference between revisions
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Storage tanks | Storage tanks stores [[commodities]] for later use. It can be configured to fetch a single commodity type from all connected [[building]]s. Storage tanks store commodities that would typically exist in liquid or gas state. | ||
Commodities stored in storage tanks are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a storage tank to run their [[Manufacturing_Line|manufacturing line]]s, and [[broker]]s will sell wares and fill [[shipment]]s with commodities stored in storage tanks. | |||
A storage tank cannot be set to fetch solid and dry commodities, those are only handled by [[warehouse]]s. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] |
Revision as of 11:45, 1 November 2019
Storage Tank | |
---|---|
Type | Building |
Description | Stores Products for Bulk Trade |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Imports a specific liquid or gas commodity until full. |
Structural Requirements | |
Arena | No |
Auditorium | No |
Battery | No |
Commodity Storage | 1m³ Space Required |
Field Area | No |
Generator | Ok |
Guard Post | No |
Home, Large | No |
Home, Medium | No |
Home, Small | No |
Livestock | No |
Lounge Space | No |
Office Space | No |
Parking, Ground Vehicles | No |
Parking, Space Vehicles | No |
Parking, Water Vehicles | No |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | No |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Storage tanks stores commodities for later use. It can be configured to fetch a single commodity type from all connected buildings. Storage tanks store commodities that would typically exist in liquid or gas state.
Commodities stored in storage tanks are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a storage tank to run their manufacturing lines, and brokers will sell wares and fill shipments with commodities stored in storage tanks.
A storage tank cannot be set to fetch solid and dry commodities, those are only handled by warehouses.