Warehouse: Difference between revisions
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Warehouses | Warehouses stores [[commodities]] for later use. It can be configured to fetch a single commodity type from all connected [[building]]s. Warehouses store commodities that would typically exist in a solid dry state. | ||
Commodities stored in warehouses are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a warehouse to run their [[Manufacturing_Line|manufacturing line]]s, and [[broker]]s will sell wares and fill [[shipment]]s with commodities stored in warehouses. | |||
A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by [[Storage_Tank|storage tank]]s. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] | ||
Revision as of 11:39, 1 November 2019
| Warehouse | |
|---|---|
| |
| Type | Building |
| Description | Stores Products for Bulk Trade |
| Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
| Note | Imports a specific dry commodity until full. |
| Structural Requirements | |
| Arena | Ok |
| Auditorium | Ok |
| Battery | Ok |
| Commodity Storage | 1m³ Space Required |
| Field Area | Ok |
| Generator | No |
| Guard Post | No |
| Home, Large | Ok |
| Home, Medium | Ok |
| Home, Small | Ok |
| Livestock | Ok |
| Lounge Space | Ok |
| Office Space | 1 Office Required |
| Parking, Ground Vehicles | Ok |
| Parking, Space Vehicles | Ok |
| Parking, Water Vehicles | Ok |
| Parking, Spacecraft | No |
| Radar | No |
| Shield Generator | No |
| Shop Space | Ok |
| Space Vehicle Launchers | No |
| Space Vehicle Recovery Systems | No |
| Store Space | No |
| Surgery Units | No |
| Transporters | No |
| Turrets | No |
| Weapon Bays | No |
Warehouses stores commodities for later use. It can be configured to fetch a single commodity type from all connected buildings. Warehouses store commodities that would typically exist in a solid dry state.
Commodities stored in warehouses are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a warehouse to run their manufacturing lines, and brokers will sell wares and fill shipments with commodities stored in warehouses.
A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by storage tanks.
