Military Radar: Difference between revisions
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(Added infobox. Added categories. Added links.) |
(Updated infobox information.) |
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| Name = Military Radar | | Name = Military Radar | ||
| Picture = BBaseRadar.png | | Picture = BBaseRadar.png | ||
| Placement = | | Placement = Can only build on empire [[base]]. | ||
| | | Description = Detects Units | ||
| | | Note = | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| | | Battery = Ok | ||
| CommodityStorage = Ok | |||
| | | FieldArea = Ok | ||
| Generator = No | |||
| GuardPost = Ok | |||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = Ok | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = 1m³ Radar Required | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
Revision as of 17:05, 28 June 2018
Military Radar | |
---|---|
Type | Building |
Description | Detects Units |
Placement Requirement | Can only build on empire base. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | 1m³ Radar Required |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Military radar adds sensor capability to the military base.