Universe: Difference between revisions
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==Σ Discontinuity== | ==Σ Discontinuity== | ||
The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network | The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network. | ||
The larger group of seventeen galaxies is called the ''conflict zone''. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone. | The larger group of seventeen galaxies is called the ''conflict zone''. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone. |
Revision as of 18:24, 12 January 2018
Shores of Hazeron simulates a small Universe containing twenty galaxies. The galaxies and their inter-galactic connections just happen to form a double helix, almost as if a great architect designed it that way.
Distances between galaxies are very great. It is not possible to deadhead from one galaxy to another.
Wormholes exist at the core of each galaxy that interconnect it with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems. All galaxies are interconnected with at least one other galaxy.
A spacecraft equipped with a wormhole drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
Discontinuities
The universe is split by two known discontinuities in the fabric of space.
Σ Discontinuity
The sigma discontinuity separates the galaxies into two groups. Disjoint islands of galaxies are created that have no connections to each other, as often occurs in the solar system wormhole network.
The larger group of seventeen galaxies is called the conflict zone. In the conflict zone, avatars are able to harm each other, destroy each others buildings, or conquer cities. This is also referred to as the pvp (player vs player) zone.
The smaller group of three galaxies is called the neutral zone. In the neutral zone, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) or no-pvp zone.
Ω Discontinuity
Nothing is known about what lies beyond the omega discontinuity.
Galaxies
Name | Picture | Diameter | Flags | Zone |
---|---|---|---|---|
Andromeda Rising | 2'800pc |
|
PvP | |
Black Hole | 1'200pc | PvP | ||
Core | 2'500pc | PvP | ||
Crown of Othon | 5'600pc | PvP | ||
Dyrathon's Retreat | 2'200pc | PvP | ||
Edge of the Rift | 2'100pc |
|
non-PvP | |
Falla's Embrace | 2'800pc |
|
non-PvP | |
Fallen Legions of Muturon | 1'400pc | PvP | ||
Heart of Victorus | 4'700pc | PvP | ||
House Zanathar | 2'100pc | PvP | ||
Indigo Sea | 1'800pc | PvP | ||
In'kar Border Region | 3'200pc | PvP | ||
Muturon Encounter | 2'000pc | PvP | ||
Ransuul's Flaming Sword | 1'200pc | PvP | ||
Seven Ten | 2'600pc | PvP | ||
Shores of Hazeron | 5'000pc |
|
PvP | |
Thustra's Eye | 4'100pc | PvP | ||
Veil of Targoss | 3'000pc |
|
non-PvP | |
Vreenox Eclipse | 1'500pc | PvP | ||
Vulcan's Forge | 2'900pc | PvP |