Harsh Environment Enclosure: Difference between revisions

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A [[city]] placed in a harsh environment, such as on an airless [[moon]], will require environmental enclosures for all [[buildings]].
#REDIRECT [[Harsh_Environment_City]]
 
==Penalties and Restrictions==
Harsh environment brings with it a number of penalties and special restrictions.
 
===City Effects===
All [[cities]] located in a harsh environment have the following permanent effects or requirements:
* City will have a permanent "-1 Harsh Environment Penalty" morale penalty.
* There will be no automatic [[citizen]]s immigration without a trade connect, such as an [[Airport_Terminal|airport terminal]].
* Citizens only immigrate at half the normal rate.
** Birth rate is not affected.
* Citizens will require [[air]] as a commodity in the city store to breathe.
** Air shortage will result in a proportional morale penalty and/or deaths.
* City will require [[electricity]] at all times.
** Electricity shortage will result in "Powerless in harsh environment" morale penalty and possible decay.
** Citizens will start labor jobs regardless of day or night cycle, or presence of electricity in the city.
 
===Materials requirement===
* Every building's floor in harsh environment requires extra building materials:
** 3 [[Metal]]
** 2 [[Plastic]]
** 1 [[Electronic Part]]
* All
 
==Biodomes==
While a [[Biodome]] protects against the harsh environment, all buildings constructed still required the materials needed for the harsh environment enclosures. This is so the harsh environment enclosure can quickly be deployed in case the biodome fails.
 
==Moonbase==
The first harsh environment colony is most often on a [[moon]] in order to mine [[eludium]] and possible [[lumenite]], which is used to manufacture [[starship]]s.
 
[[Category:Colonization]]
[[Category:Science]]

Latest revision as of 07:17, 4 April 2016