Village: Difference between revisions
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[[File:Village.png|thumb|100px|right|A commonbyillage.]] | [[File:Village.png|thumb|100px|right|A commonbyillage.]] | ||
A village is a type of random encounter that can happen on a habitable [[world]] with an [[indigenous]] | A village is a type of random encounter that can happen on a habitable [[world]] with an [[Indigenous_Population|indigenous population]]. It commonly consist of [[tepee]]s around a [[fire]] and a number of indigenous people. | ||
==Village Spawning== | ==Village Spawning== |
Revision as of 13:58, 31 March 2016
A village is a type of random encounter that can happen on a habitable world with an indigenous population. It commonly consist of tepees around a fire and a number of indigenous people.
Village Spawning
A village may spawn near an avatar as a ramdom encounter, while on a habitable world in the habitable orbit zone. There can only be one village on a world at a time, but the village may "move" to where the avatar is if it is too far away.
Starter Village
When a new emperor spawns, he/she will spawn in a village.
The village works as a kind of safe haven until the emperor is ready to go off on his/her own.
The emperor will be spawn tied to the village, causing the emperor to respawn in the village after death. This will last until the emperor has founded their first city.
Villagers
The villagers are part of the indigenous population that live in the villages.
Talking with villagers can give small facts about their world, such as interesting landmarks or present cities.
Healer
A village may also have an healer. When talking with a healer, the healer may heal any wounds or illnesses the avatar has.
Elder
The village elder normally reside in one of the village tepees.
Trading
The villagers may have primitive equipment and tools for sale, but they will not take money, they will only trade for other commodities of equal or greater value.
For more information, see the Trade page.
Stance
Villages starts out by netual to everyone. Avatars develop a reputation with a village that affects how villagers react to them, including attacking thas on sight if they have been decided as enemy.
They will also remember those who have done them harm, so it is best not to attack them without superior weaponry and alternatives for survival.
Their hatred toward enemies wears off over time. Actions by the avatar, such as killing wild animals and healing villagers, improves reputation with them.