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m (Added a link to Item. Removed from Category:Commodities, because this is not a Commodity.) |
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=Item Usage= | =Item Usage= | ||
[[Items]] are objects you can hold in your hand. Items wear down over time due to normal wear and tear, or exposure to the environment. | [[Items]] are objects you can hold in your hand. Items wear down over time due to normal wear and tear, or exposure to the environment. | ||
Each time an item is used, a test is performed based on the [[quality]] of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play. | Each time an item is used, a test is performed based on the [[quality]] of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play. |
Revision as of 19:31, 4 September 2015
This page is a candidate for deletion. If you disagree with its deletion, please discuss your reasons on its associated talk page, as applicable. Remember to check if anything links here and the page history before deleting. The reason given is: Wtf is this Last edit by Celarious (talk · contrib) · Last edited on Fri, 04 Sep 2015 19:31:14 +0000 |
Item Usage
Items are objects you can hold in your hand. Items wear down over time due to normal wear and tear, or exposure to the environment.
Each time an item is used, a test is performed based on the quality of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play.