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Everything in '''Shores of Hazeron''' has an ID number but may not always be | Everything in '''Shores of Hazeron''' has an ID number but may not always be displayed to the players. Most notable is [[avatar]] IDs, as they allow you to distinguish two avatars with the same name. The most common ID number is however the default name of a [[spacecraft]], before a spacecraft is given a name it uses its ID as its name. | ||
=Format= | =Format= | ||
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| 676 | | 676 | ||
| AAB | | AAB | ||
|- | |||
| 677 | |||
| BAB | |||
|- | |||
| 678 | |||
| CAB | |||
|- | |- | ||
| colspan=2 style="text-align:center;" | ... | | colspan=2 style="text-align:center;" | ... | ||
|} | |} |
Revision as of 10:26, 31 July 2015
Everything in Shores of Hazeron has an ID number but may not always be displayed to the players. Most notable is avatar IDs, as they allow you to distinguish two avatars with the same name. The most common ID number is however the default name of a spacecraft, before a spacecraft is given a name it uses its ID as its name.
Format
The ID number is commonly displayed as a series of letters. The length can vary from anywhere from 1 letter and up.
For example:
Q
MCPMB
LCOPXB
Decoding
Decoding an ID into a base-10 decimal number requires a little math. The ID is encoded in base-26 using only the alphabet. The digits are in little-endian order, so the first digit is the lowest order of magnitude.
This website has a converter: http://www.dcode.fr/base-26-cipher
Decimal | Base-26 |
---|---|
0 | A |
1 | B |
2 | C |
3 | D |
4 | E |
5 | F |
6 | G |
7 | H |
8 | I |
9 | J |
10 | K |
11 | L |
12 | M |
13 | N |
14 | O |
15 | P |
16 | Q |
17 | R |
18 | S |
19 | T |
20 | U |
21 | V |
22 | W |
23 | X |
24 | Y |
25 | Z |
26 | AB |
27 | BB |
28 | CB |
... | |
676 | AAB |
677 | BAB |
678 | CAB |
... |