Spacecraft Damage Control: Difference between revisions
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It is possibly to manually repair a [[spacecraft]]'s systems using the [[commodities]] and the associated tool listed on the "Spacecraft Damage Report". | It is possibly to manually repair a [[spacecraft]]'s systems using the [[commodities]] and the associated tool listed on the "Spacecraft Damage Report". | ||
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Revision as of 22:31, 7 July 2015
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: Page is only about half done. I wrote all this on my phone, so expect typos. The use of the Category:Spacecraft also need thought. |
When a spacecraft is damaged, either in combat or by the environment, it will require repairs to bring it back to top performance.
Types of Damage
A spacecraft is composed of multiple subsystems, all of which can be damaged independently of one another.
These systems are:
- Command and Control Stations (name?)
- Life Support
- Power Plant
- Maneuver Drive
- FTL Drive
- Sensor
- Weapon Systems
- Shield
Some room types can also be damaged.
These rooms are:
- Fuel Tank (name?)
- Cargo Hold
- Garage
- Hull
- (more?)
Spacecraft Repair
There are two ways to repair a spacecraft, either manually repairing each system or purchasing repairs from an Airport Repair Shop.
Manual Repair
It is possibly to manually repair a spacecraft's systems using the commodities and the associated tool listed on the "Spacecraft Damage Report".
Purchase Repair
In order to repair a spacecraft, all its systems must be turned off. This can be done by "Repair the Spacecraft; Rig for Repairs" order.
If the spacecraft has an officer on board, it will purchase the repairs once the spacecraft has all the systems turned off if they are available.