Road: Difference between revisions
m (→Road Types: I think it used to be like this) |
(I think it's restored enough to justify removing the warning) |
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[[file:RoadConstruction.png|frame|right|Construction window's roads category.]] | [[file:RoadConstruction.png|frame|right|Construction window's roads category.]] | ||
'''Roads''' are required to connect buildings so they can trade. The type of road makes no difference to the buildings. | '''Roads''' are required to connect buildings so they can trade. The type of road makes no difference to the buildings. |
Revision as of 12:33, 25 February 2024
Roads are required to connect buildings so they can trade. The type of road makes no difference to the buildings.
After placing a road, the next road is started from the end of the previous road. This can be cancelled by pressing the space
key or re-selecting the road type in the construction window.
Roads in general require little labor to build, but extreme changes in terrain elevation take additional labor to level the ground.
In addition, there are special areas. These are placed just like roads, however are used to modify terrain in some special way. They do not block construction of buildings or other roads. These are listed below.
On the construction window, you'll see three dropdowns under the buttons, going from top to bottom:
- The first specifies if the road is Sloping, and thus slopes from the start terrain level to the terrain at the end, or if the road is Level, where it flattens the land all the way to the end. The left/right arrow keys can be used to switch between these on the fly.
- The second dropdown specifies the road width. This is self-explanatory and can be changed up to a maximum of 80 meters and a minimum of 8. Be aware that sloping and level grades have separate width settings, with the default for sloping being 16m while the default for level grade is 52m.
- The third and final dropdown specifies the angle snap when holding shift while placing a road or area. This is useful for creating clean connections and placements.
Be aware that the selected construction material (Logs, Metal, etc) has no effect on roads and the type of road selected is the only factor which matters. In addition, the "Make product" and blueprint parts of the UI are not applicable to roads. Bridges are an exception, however a bridge is essentially just a building.