Universe: Difference between revisions
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| style="text-align:right;" | 1'200pc | | style="text-align:right;" | 1'200pc | ||
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| style="background-color:lightblue;" | War | | style="background-color:lightblue;" | War | ||
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| style="text-align:right;" | 2'500pc | | style="text-align:right;" | 2'500pc | ||
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| style="background-color: | | style="background-color:lightgreen;" | Peace | ||
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* Pirate Home ([[Myntaka]]) | * Pirate Home ([[Myntaka]]) | ||
| style="background-color: | | style="background-color:lightgreen;" | Peace | ||
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| Dyrathon's Retreat | | Dyrathon's Retreat | ||
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* Pirate Home ([[Tassad]]) | * Pirate Home ([[Tassad]]) | ||
| style="background-color: | | style="background-color:lightgreen;" | Peace | ||
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| Indigo Sea | | Indigo Sea | ||
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* Pirate Home ([[Malacon]]) | * Pirate Home ([[Malacon]]) | ||
| style="background-color: | | style="background-color:lightgreen;" | Peace | ||
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| In'kar Border Region | | In'kar Border Region |
Revision as of 14:44, 7 October 2020
Shores of Hazeron simulates a small universe containing twenty one galaxies.
Intergalactic wormholes exist at the core of most galaxies. These wormholes interconnect a galaxy with one or more other galaxies. This is similar to the network of wormholes that interconnects solar systems.
A spacecraft equipped with a wormhole PNN FTL drive is needed to traverse intergalactic wormholes. Immense gravitational forces exist near the supermassive black hole hosting these wormholes. Entry and exit from them is a dangerous experience, requiring patience and a good feel for flying the ship. AI crew members cannot do it.
Galaxies are extremely far apart from each other. It is not possible to deadhead from one galaxy to another.
Dimensions
The universe is split into three dimensions. Dimensions are separated by two known discontinuities in the fabric of space and time.
Scoring is tallied separately for the war and peace dimensions, on the Shores of Hazeron web site.
Travel between dimensions is difficult but not impossible. No gear is permitted to cross from one dimension to another.
Comm and mail communications span all dimensions. Players can easily chat with other players who are in any dimension.
⚔ War Dimension
The war dimension contains ten galaxies interconnected by wormholes. In the war dimension, avatars are able to harm each other, destroy each others buildings, and conquer cities. This is also referred to as the pvp (player vs player) dimension.
The war dimension offers a bleak brutal existence. Those who choose to inhabit the war dimension should not complain about getting subjugated and destroyed. Nobody is “nice” in the war dimension.
☮ Peace Dimension
The peace dimension contains ten galaxies interconnected by wormholes. In the peace dimension, avatars are unable to harm each other or conquer cities. This is also referred to as the pve (player vs environment) dimension, or no-pvp dimension.
The peace dimension offers an environment where players can build cities and ships, interact with other players, perhaps even role play, without the soul crushing defeat of having everything you have built be reduced to smoking craters.
♁ Earth Dimension
Nothing is known about the Earth dimension.
Discontinuities
Discontinuities are the margins between dimensions. Discontinuities separate the space and time of each dimension from other dimensions.
In the fabric of the Hazeron multiverse, there is only one discontinuity between all dimensions. The named discontinuities are areas of space time where two dimensions are particularly "close" to each other, in a hyper dimensional sense.
Σ Discontinuity
The sigma discontinuity separates the peace dimension from the Earth dimension.
Ω Discontinuity
The omega discontinuity separates the war dimension from the Earth dimension.
Galaxies
Name | Picture | Diameter | Flags | Dimension |
---|---|---|---|---|
Andromeda Rising | 2'800pc |
|
War | |
Black Hole | 1'200pc | War | ||
Core | 2'500pc | Peace | ||
Crown of Othon | 5'600pc |
|
Peace | |
Dyrathon's Retreat | 2'200pc |
|
War | |
Edge of the Rift | 2'100pc |
|
Peace | |
Falla's Embrace | 2'800pc |
|
Peace | |
Fallen Legions of Muturon | 1'400pc | War | ||
Heart of Victorus | 4'700pc |
|
War | |
House Zanathar | 2'100pc |
|
Peace | |
Indigo Sea | 1'800pc |
|
Peace | |
In'kar Border Region | 3'200pc |
|
War | |
Milky Way | Milky Way | 3'500pc | Earth | |
Muturon Encounter | 2'000pc |
|
War | |
Ransuul's Flaming Sword | 1'200pc |
|
War | |
Seven Ten | 2'600pc |
|
War | |
Shores of Hazeron | 5'000pc |
|
War | |
Thustra's Eye | 4'100pc |
|
War | |
Veil of Targoss | 3'000pc |
|
Peace | |
Vreenox Eclipse | 1'500pc |
|
War | |
Vulcan's Forge | 2'900pc | War |
Galaxy Flags
- Home World
- Galaxies with the Home World flag can be selected as a starting galaxy during avatar creation.
- Pirate Home
- Pirate empires are most commonly encountered in their home galaxy. Their prevalence in other galaxies diminishes with distance from their home galaxy.
- Primeval World
- When Primeval World is launched, a galaxy with the Primeval World flag is randomly selected in order to generate the solar system.
- Solo Design Environment
- When the offline designer is launched, a galaxy with the Solo Design Environment flag is randomly selected in order to generate the skybox.