Design Parts: Difference between revisions
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=Jig, Door= | =Jig, Door= | ||
[[file:ScJig.png|64px|right|Door Jig]] | [[file:ScJig.png|64px|right|Door Jig]] | ||
A door jig can be used to make a door between an interior room and the outside of the hull. A door jig can also be used to make a door between two interior rooms. | |||
=Jig, Launch Tube= | =Jig, Launch Tube= |
Revision as of 23:45, 14 July 2020
Designs are made up of parts. Here is a comprehensive list of all of the parts that can comprise a design.
Some parts are only available depending on if it is a building design, spacecraft design, or other.
Barrier
![Barrier](/wiki/images/d/dd/ScBarrier.png)
Berth, Capt
![Capt Berth](/wiki/images/a/a9/Captain.png)
Berth, Crew
![Crew Berth](/wiki/images/3/3d/Crewman.png)
Berth, Officer
![Officer Berth](/wiki/images/0/0e/Officer.png)
Berth, Passenger
![Passenger Berth](/wiki/images/9/99/Passenger.png)
Berth, Troop
![Troop Berth](/wiki/images/e/ee/Troop.png)
Build Zone
![Build Zone](/wiki/images/4/42/ScBuildZone.png)
Camera
![Camera](/wiki/images/3/39/ScCamera.png)
Console, Command
![Command Console](/wiki/images/8/87/Dp_CmdConsole.png)
Console, Engineer
![Engineer Console](/wiki/images/0/0e/Dp_EngineerConsole.png)
Console, Fire Control
![Fire Control Console](/wiki/images/9/97/Dp_FireControlConsole.png)
Console, Helm
![Helm Console](/wiki/images/6/6b/Dp_PilotConsole.png)
Console, Medic
![Medic Console](/wiki/images/6/63/Dp_SurgeryConsole.png)
![Navigator Console](/wiki/images/a/ad/Dp_NavConsole.png)
Console, Power Relay
![Power Relay Console](/wiki/images/4/45/Dp_PowerConsole.png)
Console, Sensor
![Sensor Console](/wiki/images/5/55/Dp_SensorConsole.png)
Console, Shield
![Shield Console](/wiki/images/f/fe/Dp_ShieldConsole.png)
Console, Transporter
![Transporter Console](/wiki/images/a/ad/Dp_TransporterConsole.png)
Contrail Emitter
![Contrail Emitter](/wiki/images/e/e5/Dp_ContrailEmitter.png)
Decal
![Decal](/wiki/images/0/08/ScDecal.png)
Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet.
![Decal Sheet](/wiki/images/3/34/DecalSheet.jpg)
A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled or causing unwanted surface collisions.
Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.
Decal, Berth Name
![Berth Occupant Name Decal](/wiki/images/thumb/e/e7/ScName.png/64px-ScName.png)
A berth name decal is a rectangle for displaying the name of the person assigned to a berth. When the associated berth is not assigned, the berth name decal shows Unassigned.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal. After creating a berth name decal, it should be associated with a berth, to show the assignee's name.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Capt Name
![Capt Name Decal](/wiki/images/thumb/e/e7/ScName.png/64px-ScName.png)
A name decal is a rectangle for displaying the name of the captain of the spacecraft.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Empire Flag
![Empire Flag Decal](/wiki/images/3/36/ScFigFlag.png)
A flag decal is a rectangle for displaying the flag of the empire.
The flag is created by entering two corner points of a rectangle. The flag is oriented to the grid, with +X going to the right and +Y going up on the flag.
The flag rectangle should be square or nearly square in aspect ratio. It should have faces behind it. The flag that gets displayed in the area may not be square in shape. The flag's aspect ratio will be preserved, exposing faces behind the flag, or visible through holes in the flag.
Steps:
- A corner point of the flag is entered.
- The opposite corner point of the flag is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Empire Name
![Empire Name Decal](/wiki/images/thumb/e/e7/ScName.png/64px-ScName.png)
A name decal is a rectangle for displaying the name of the empire.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Ship Name
![Ship Name Decal](/wiki/images/thumb/e/e7/ScName.png/64px-ScName.png)
A name decal is a rectangle for displaying the name of the spacecraft.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Door
![Door](/wiki/images/4/4b/ScDoor.png)
Fence
![Fence](/wiki/images/7/79/ScFenceWire.png)
Game Table
![Game Table](/wiki/images/9/90/Dp_GameTable.png)
Hull
![Hull](/wiki/images/f/fe/ScHull.png)
Jig, Cutting
![Cutting Jig](/wiki/images/f/f7/ScJig.png)
Jig, Decal
![Decal Jig](/wiki/images/f/f7/ScJig.png)
Jig, Door
![Door Jig](/wiki/images/f/f7/ScJig.png)
A door jig can be used to make a door between an interior room and the outside of the hull. A door jig can also be used to make a door between two interior rooms.
Jig, Launch Tube
![Launch Tube Jig](/wiki/images/f/f7/ScJig.png)
Jig, Window
![Window Jig](/wiki/images/f/f7/ScJig.png)
A window jig can be used to make a window between an interior room and the outside of the hull. A window jig can also be used to make a window between two interior rooms.
Landing Gear
![Landing Gear](/wiki/images/2/25/ScLandingGear.png)
Lift
![Turbo Lift](/wiki/images/d/de/ScLift.png)
Light Bulb
![Light Bulb](/wiki/images/a/a6/Light.png)
Light Lens
![Light Lens](/wiki/images/8/86/ScHeadlight.png)
Mesh
![Mesh](/wiki/images/c/c6/ScMesh.png)
![Nav Light](/wiki/images/3/3f/ScNavLight.png)
Panel, Capacitor
![Capacitor Service Panel](/wiki/images/thumb/5/59/AccessCapacitor.png/64px-AccessCapacitor.png)
Panel, FTL Drive
![FTL Drive Service Panel](/wiki/images/thumb/b/b9/AccessFTLDrive.png/64px-AccessFTLDrive.png)
Panel, Life Support
![Life Support Service Panel](/wiki/images/thumb/2/26/AccessLifeSupport.png/64px-AccessLifeSupport.png)
Panel, Maneuver Drive
![Maneuver Drive Service Panel](/wiki/images/thumb/e/e1/AccessManeuverDrive.png/64px-AccessManeuverDrive.png)
Panel, Power Plant
![Power Plant Service Panel](/wiki/images/thumb/6/68/AccessPowerPlant.png/64px-AccessPowerPlant.png)
Panel, Sensor
![Sensor Service Panel](/wiki/images/thumb/c/c7/AccessSensor.png/64px-AccessSensor.png)
Panel, Shield
![Shield Service Panel](/wiki/images/thumb/9/97/AccessShield.png/64px-AccessShield.png)
Panel, Weapon
![Weapon Service Panel](/wiki/images/thumb/f/f9/AccessWeapon.png/64px-AccessWeapon.png)
Parking Spot, Ground Vehicle
![Ground Vehicle Parking Spot](/wiki/images/a/a8/ScParkGroundVehicle.png)
Parking Spot, Spacecraft
![Spacecraft Parking Spot](/wiki/images/0/00/ScParkSpacecraft.png)
Parking Spot, Space Rocket
![Space Rocket Parking Spot](/wiki/images/3/32/ScParkRocket.png)
Parking Spot, Space Vehicle
![Space Vehicle Parking Spot](/wiki/images/e/e6/ScParkSpaceVehicle.png)
Parking Spot, Water Vehicle
![Water Vehicle Parking Spot](/wiki/images/1/1e/ScParkWaterVehicle.png)
Path, Ladder
![Ladder Path](/wiki/images/8/8f/ScLadderPath.png)
Path, Walk
![Walk Path](/wiki/images/7/7e/ScWalkPath.png)
Pod Bay
![Drop Pod](/wiki/images/3/32/Dp_DropPod.png)
Post, Citizen
![Citizen Post](/wiki/images/5/51/ScCitizen.png)
Post, Livestock
![Livestock Post](/wiki/images/5/5a/ScLivestock.png)
Post, Troop
![Troop Post](/wiki/images/0/01/ScTroop.png)
Room
![Room](/wiki/images/d/d6/ScRoom.png)
Rotating Beacon Lens
![Rotating Beacon Lens](/wiki/images/0/09/MsgSOS.png)
Shrub
![Shrub](/wiki/images/8/8f/ScShrub.png)
Site
![Site](/wiki/images/a/a7/ScSite.png)
Sketch
![Sketch](/wiki/images/9/9a/ScSketch.png)
Space Vehicle Landing System
![Space Vehicle Landing System](/wiki/images/5/5c/ScLandingSystem.png)
Space Vehicle Launcher
![Space Vehicle Launcher](/wiki/images/b/ba/ScLaunchSpaceVehicle.png)
Station, Command
![Command Station](/wiki/images/8/87/Dp_CmdConsole.png)
Station, Designer
![Designer Station](/wiki/images/5/5e/Dp_DesignerConsole.png)
Station, Engineer
![Engineer Station](/wiki/images/0/0e/Dp_EngineerConsole.png)
Station, Fire Control
![Fire Control Station](/wiki/images/9/97/Dp_FireControlConsole.png)
Station, Helm
![Helm Station](/wiki/images/6/6b/Dp_PilotConsole.png)
Station, Medic
![Medic Station](/wiki/images/6/63/Dp_SurgeryConsole.png)
![Navigator Station](/wiki/images/a/ad/Dp_NavConsole.png)
Station, Power Relay
![Power Relay Station](/wiki/images/4/45/Dp_PowerConsole.png)
Station, Sensor
![Sensor Station](/wiki/images/5/55/Dp_SensorConsole.png)
Station, Shield
![Shield Station](/wiki/images/f/fe/Dp_ShieldConsole.png)
Station, Transporter
![Transporter Station](/wiki/images/a/ad/Dp_TransporterConsole.png)
Status, Alert
![Alert Status Panel](/wiki/images/7/79/ScStatusAlert.png)
Status, Life Support
![Life Support Status Panel](/wiki/images/0/0d/ScStatusLifeSupport.png)
Status, Mission
![Mission Status Panel](/wiki/images/0/09/ScStatusMission.png)
Status, World Map
![World Map Status Panel](/wiki/images/b/be/ScStatusWorldMap.png)
Strobe Lens
![Strobe Lens](/wiki/images/8/8f/SpotNeutral.png)
Tree
![Tree](/wiki/images/1/17/ScTree.png)
Turret
![Turret](/wiki/images/4/45/Dp_TurretTopBottom.png)
Void, Environment
![Environment Void](/wiki/images/d/d4/ScEnvironmentVoid.png)
Void, Room
![Room Void](/wiki/images/b/bc/ScRoomVoid.png)
Void, Hull
![Hull Void](/wiki/images/4/4e/ScHullVoid.png)
Window
![Window](/wiki/images/7/71/ScWindow.png)
Window parts exist primarily to create windows between the inside and outside of a building or spacecraft. However, windows can also be used to join rooms and they can be used for decoration.
A transparency value is assigned to windows. Transparency may be set to invisible. Invisible windows are not useful for any purpose.
Windows glow in response to internal lighting conditions. Transparent windows should be grouped with the room that contains them, to be lit appropriately.
Transparency may be set to translucent. Translucent windows are decorative, glowing in response to simulated internal lighting conditions. This makes them useful to create a facade, suggesting interior rooms where none exist, by creating the appearance of many windows.
Translucent decorative windows may be grouped to cause them to be lit the same, as if they are all part of the same room.
Avoid situations where the player may see through several windows at the same time. This will often produce undesirable results.