Design Parts: Difference between revisions
Line 38: | Line 38: | ||
=Decal, Capt Name= | =Decal, Capt Name= | ||
A name decal is a rectangle for displaying the name of the captain of the spacecraft. | |||
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal. | |||
Steps: | |||
* A corner point of the name decal is entered. | |||
* The opposite corner point of the name decal is entered. | |||
Key Commands: | |||
*<code>C</code> restarts the action at the beginning. | |||
=Decal, Empire Flag= | =Decal, Empire Flag= | ||
[[file:ScFigFlag.png|right|Empire Flag Decal]] | [[file:ScFigFlag.png|right|Empire Flag Decal]] |
Revision as of 21:04, 14 July 2020
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: List needs to be separated depending on which design types can use them. |
Designs are made up of parts. Here is a comprehensive list of all of the parts that can comprise a design.
Some parts are only available depending on if it is a building design, spacecraft design, or other.
Barrier
Berth, Capt
Berth, Crew
Berth, Officer
Berth, Passenger
Berth, Troop
Build Zone
Camera
Console, Command
Console, Engineer
Console, Fire Control
Console, Helm
Console, Medic
Console, Power Relay
Console, Sensor
Console, Shield
Console, Transporter
Contrail Emitter
Decal
Decal parts are intended to simulate the decals applied to plastic models. They typically arrive on a sheet. A decal's faces are textured like the faces of any other part. When rendered, faces of decals are blended onto the faces of underlying geometry. OpenGL is configured to enable decals to exist in the same plane as other surfaces, without getting culled.
Decals should generally be placed where they conform to an existing surface, though this is not strictly necessary if a desirable visual effect is achieved by using them otherwise.
Decal, Berth Name
Decal, Capt Name
A name decal is a rectangle for displaying the name of the captain of the spacecraft.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Empire Flag
A flag decal is a rectangle for displaying the flag of the empire.
The flag is created by entering two corner points of a rectangle. The flag is oriented to the grid, with +X going to the right and +Y going up on the flag.
The flag rectangle should be square or nearly square in aspect ratio. It should have faces behind it. The flag that gets displayed in the area may not be square in shape. The flag's aspect ratio will be preserved, exposing faces behind the flag, or visible through holes in the flag.
Steps:
- A corner point of the flag is entered.
- The opposite corner point of the flag is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Empire Name
A name decal is a rectangle for displaying the name of the empire.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.
Decal, Ship Name
A name decal is a rectangle for displaying the name of the spacecraft.
The name decal is created by entering two corner points of a rectangle. The name decal is oriented to the grid, with +X going to the right and +Y going up on the name decal.
Steps:
- A corner point of the name decal is entered.
- The opposite corner point of the name decal is entered.
Key Commands:
C
restarts the action at the beginning.