Warehouse: Difference between revisions

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A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by [[Storage_Tank|storage tank]]s.
A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by [[Storage_Tank|storage tank]]s.
===Potential issues===
Warehouses are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as ~100 units per report cycle, which is vastly lower than the output of most modern manufacturing processes. As a result, their best use case is currently for receiving broker shipments. Building designs can also expand their own storage space to account for this.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Commercial_Buildings]]

Revision as of 05:19, 17 December 2021

Building
Warehouse
BWarehouse.png
Type Building
Description Stores Products for Bulk Trade
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Imports a specific dry commodity until full.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Warehouses store commodities for later use. It can be configured to fetch a single commodity type from all connected buildings. Warehouses store commodities that would typically exist in a solid dry state.

Commodities stored in warehouses are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a warehouse to run their manufacturing lines, and brokers will sell wares and fill shipments with commodities stored in warehouses.

A warehouse cannot be set to fetch liquid and gas commodities, those are only handled by storage tanks.

Potential issues

Warehouses are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as ~100 units per report cycle, which is vastly lower than the output of most modern manufacturing processes. As a result, their best use case is currently for receiving broker shipments. Building designs can also expand their own storage space to account for this.