Technology Update: Difference between revisions

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==Description==
==Description==
===TL System===
The tech level system and building quality level system have both been removed. Now nothing prevent or affect the [[quality]] of harvested [[resource]]s. If your survey says the moon has Q250 lumenite, you and harvest it at that level without any issue or delay (aside from quick [[patent]] research, see below).
The TL system was as follows:
* Each building had a tech level from 1 to 32.
* Research had a 1% chance to make a breakthrough.
* Producing commodities of a TL required a minimum quality of all materials.
* When a building had a specific tech levels new advanced manufacturing processes were unlocked.


The TL system had a few major flaws:
A new technology system will be planned out later.
* On/off switch. You either had TL32 (the maximum) or you didn't have it.
* Scaling. A TL32 spacecraft was 2.55 times stronger than a TL1 spacecraft of the same size without any added cost.
* Instant tech upgrade. A new city could be upgraded to TL32 with no effort if there was access to tech disks.
* Impossible to lose. Simply saving some tech disks in your sea-chest and no one could ever make you lose it.
* Redundant. The TL system was on top of the quality system, both following the same scale.


===QL System and Patents===
===Patents===
The QL system changed the 32 tech levels to simply use the 255 quality levels instead.
[[Patent]]s indicate what your empire has invented.
* All buildings have a quality, starting at 1 and going to 255.
* Everything more advanced than [[metal]] products, now have their [[manufacturing]] processes require a patent.
* Buildings automatically increase their quality slowly, taking 1000*buildingQ seconds to increase from each level to the next.<br><code>timeToNextQL = currentQL * 1000 seconds</code>
* The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower. Simply research the patent again with the better resources to increase it to the new quality level.
** Reaching quality level 255 will take 375 days.<br><code>time to Q = 1000 * ( currentQ + desiredQ - 1) * ( desiredQ - currentQ ) / 2</code>
* Each building/city has their own list of patents.
* Each building has a slight chance to create a tech disk at each city report cycle if paper or blank disks are available.
* Patents are stored with the empire and automatically propagated to other empire owned buildings/cities.
** Mass media building creates extra tech disks, allowing for easier spreading of current tech.
* Patents can be exported into an item and then traded with other empires.
* Tech disks are used from a city's inventory at every city report cycle, instantly upgrading buildings to the quality of the tech disk.
* Manufacturing processes of buildings have the quality of their output production affected by the quality of the building.<br><code>( ( buildingQ + oldQ ) / 2 ) rounded up = newQ</code>


Along with the QL system is the patents.
For more information, see the [[Patant]] page.
* Almost all manufacturing processes now require a patent.
* The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower.
* Each city has their own list of patents.
* Patents are stored with the empire and automatically propagated to other cities.
* Patents can be exported into an item and then imported into another city.
 
===No Tech===
The building quality level has been removed and now nothing prevent or affect the [[quality]] of harvested [[resource]]s.
 
[[Patent]]s still exist and are now the only technological progression.


===Mass Media Building===
The [[Mass_Media|mass media]] building has no use. It might be changed to have a [[morale]] function at some point.
The [[Mass_Media|mass media]] building has no use. It might be changed to have a [[morale]] function at some point.
A new technology system will be planned out later.


==Changes==
==Changes==

Revision as of 22:42, 18 January 2019

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: WIP
Historical Event
Technology Update
C_TechLevel.png
Start Date
2017-09-25
End Date
Unknown

The technology system in the game had for a long time been waiting for an overhaul. The common consensus had slowly turned recommend plain removal of the TL value from everything[1] and replace the whole technology mechanic with something new.

On 2017-09-25[2] Haxus released the patch notes for an update that could remove the "TL" as hoped. The patch notes included a few questions about a few values and how to transition from the old system to the new. However in many cases the proposed new system might have many of the same issues the old system had.

On 2018-09-21[3] that system was removed again. This means that nothing prevent harvesting of resources or affect the quality of the production. A new system has not been announced yet.

Description

The tech level system and building quality level system have both been removed. Now nothing prevent or affect the quality of harvested resources. If your survey says the moon has Q250 lumenite, you and harvest it at that level without any issue or delay (aside from quick patent research, see below).

A new technology system will be planned out later.

Patents

Patents indicate what your empire has invented.

  • Everything more advanced than metal products, now have their manufacturing processes require a patent.
  • The quality of the patent limits the quality of the manufacturing process's output. Having a Q50 patent will cause all production with it to be Q50 or lower. Simply research the patent again with the better resources to increase it to the new quality level.
  • Each building/city has their own list of patents.
  • Patents are stored with the empire and automatically propagated to other empire owned buildings/cities.
  • Patents can be exported into an item and then traded with other empires.

For more information, see the Patant page.

Mass Media Building

The mass media building has no use. It might be changed to have a morale function at some point.

Changes

Links

BuildingQL
Total Removeal