Warehouse: Difference between revisions

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(Updated infobox.)
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| Name = Warehouse
| Name = Warehouse
| Picture = BWarehouse.png
| Picture = BWarehouse.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 1
| Description = Stores Products for Bulk Trade
| Jobs = 1
| Note = Imports a specific dry commodity until full.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 20 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
| Speedup =
| FieldArea = Ok
* [[Computer]]
| Generator = No
* [[Electricity]]
| GuardPost = No
* [[Hammer]]
| HomeLarge = Ok
* [[SUV]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = No
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


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Brokers will sell commodities stored in warehouses. Buildings running manufacturing process will fetch commodities from warehouses.
Brokers will sell commodities stored in warehouses. Buildings running manufacturing process will fetch commodities from warehouses.
=Old City=
Warehouses provide 2000 units of storage at [[TL]] 1. [[Storage Capacity]] can be increased by 100 for each TL of the building.
Formula for storage: <code>1900 + (TL * 100)</code>
Examples:
* TL 02 warehouse provides 2100 of storage
* TL 10 warehouse provides 2900 of storage
* TL 20 warehouse provides 3900 of storage
* TL 25 warehouse provides 4400 of storage
* TL 32 warehouse provides 5100 of storage


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]

Revision as of 19:43, 21 April 2019

Building
Warehouse
BWarehouse.png
Type Building
Description Stores Products for Bulk Trade
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Imports a specific dry commodity until full.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Warehouses accumulate a specific commodity, configured at the building or at a capitol building. Warehouses store commodities that would typically exist in a solid dry state.

Brokers will sell commodities stored in warehouses. Buildings running manufacturing process will fetch commodities from warehouses.