Technology: Difference between revisions

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{{Revision|1=Still slightly out of date, see: [[Technology Update]]}}
{{Revision|1=Technology is currently undergoing changes, see: [[Technology Update]]}}
Technology represent information such as manuals and other written information.
Technology represent information such as manuals and other written information.
All [[building]]s have a [[quality]] level, this quality level affects the quality of all products made and other special functions.


==Tech Disk==
==Tech Disk==
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| Capacity =  
| Capacity =  
}}
}}
Technology disks, or tech disks, are a way of storing and moving technology from one place to another. A tech disk is of a specific [[building]] type, for example a "University Technology" disk.
<s>Technology disks, or tech disks, are a way of storing and moving technology from one place to another.
 
If a [[city]] has blank media, [[paper]] or [[Blank_Disk|blank disks]], each building in the city has has a small chance to produce a tech disk of its quality level. Alternatively a [[Mass_Media|mass media]] building will produce extra tech disks for each building type in the city.
 
At every [[City_Report|city report]] cycle the city will check for tech disks that are higher quality than a building of the tech disk's type. If a building is lower quality than a tech disk, the disk is consumed and the building is upgraded to the quality of the tech disk.
 
Tech disks can be distributed to any other cities in the same [[Solar_System|solar system]] with a [[broker]] using the normal [[City_Trade|city trading]].
 
===Technology Bias===
Tech disks produced by a mass media building will have a positive or negative bias. A city with an overwhelming amount of positive biased tech disks will get a [[morale]] bonus, negatively biased tech will give a morale penalty.
 
==Research==
The quality level of buildings automatically increase slowly over time. The first few quality levels going fast, later quality levels taking a long time to finish.


timeToNextQ = currentQ * 1000 seconds
If a [[city]] has blank media, [[paper]] or [[Blank_Disk|blank disks]], each building in the city has has a small chance to produce a tech disk of its quality level.


===Research Calculation===
Tech disks can be distributed to any other cities in the same [[Solar_System|solar system]] via normal [[City_Trade|city trading]].</s>
It is possible to calculate how long it will take to reach a given quality level using this formula:
 
timeToDesiredQ = 1000 seconds * ( currentQ + desiredQ - 1) * ( desiredQ - currentQ ) / 2
 
{| class="wikitable"
|+ Time to quality level from Q1
|-
! Quality Level
| style="text-align:right;" | 2
| style="text-align:right;" | 10
| style="text-align:right;" | 20
| style="text-align:right;" | 50
| style="text-align:right;" | 75
| style="text-align:right;" | 100
| style="text-align:right;" | 150
| style="text-align:right;" | 200
| style="text-align:right;" | 255
|-
! Time
| 16 minutes
| 12 hours
| 2 days
| 14 days
| 32 days
| 57 days
| 129 days
| 230 days
| 374 days
|}


==Technology Benefits==
==Technology Benefits==
<s>The general rule is that things are 5% more efficient per tech level beyond the first. For example; a TL6 [[warehouse]]s have 25% more storage than TL 1 warehouses. A TL11 [[spacecraft]] is 50% faster than the same spacecraft at TL1; its weapons and shields are 50% more effective; its sensors have 50% more range, etc. A TL21 [[pistol]] with TL21 [[Pistol_Ammunition|pistol ammunition]] will deal 100% more damage than a TL1 pistol with TL1 ammunition.
An industry [[building]] which produces [[commodities]] will produce materials of that TL, unless the TL of the materials used in the process are of a lower TL, in which case that TL is used instead. "Harvesting" buildings ([[Mine]]s, [[well]]s etc.) instantly produce [[resource]]s of their own TL if the [[quality]] of the resource is high enough, if not it is capped at the quality level's TL. (For example, a TL6 mine harvesting Q40 ore will produce TL5 ore and a TL 4 [[smelter]] will produce TL4 metal from any metal TL4 or higher.)</s>
For more information see the [[Quality]] page.
For more information see the [[Quality]] page.


[[Category:Commodities]]
[[Category:Commodities]]
[[Category:Science]]
[[Category:Science]]

Revision as of 14:06, 22 September 2018

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Technology is currently undergoing changes, see: Technology Update

Technology represent information such as manuals and other written information.

Tech Disk

Commodity
Building Technology
C_TechLevel.png
Nominal Cost
50.00¢
Weight
0.02kg
Pack Size
  • 1

Technology disks, or tech disks, are a way of storing and moving technology from one place to another.

If a city has blank media, paper or blank disks, each building in the city has has a small chance to produce a tech disk of its quality level.

Tech disks can be distributed to any other cities in the same solar system via normal city trading.

Technology Benefits

For more information see the Quality page.