Abandonment: Difference between revisions
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[[City]] abandonment is the primary reason for city [[decay]]. Cities must be visited by an [[avatar]] to prevent abandonment. A [[morale]] penalty begins to grow 7 days after the last visit by an avatar who is online, starting at zero and increasing by one every 7 days. At first, the morale penalty is not significant. In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing. | [[City]] abandonment is the primary reason for city [[decay]]. Cities must be visited by an [[avatar]] to prevent abandonment. A [[morale]] penalty begins to grow 7 days after the last visit by an avatar who is online, starting at zero and increasing by one every 7 days. At first, the morale penalty is not significant. In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing. | ||
==Abandonment Prevention== | |||
Some cities have immunity to abandonment: | Some cities have immunity to abandonment: | ||
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital City|sector capital city]]. | * Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital City|sector capital city]]. | ||
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* '''An empire avatar is online.''' All cities in the empire capital city's solar system are visited when an avatar of its empire is online (at logon, avatar switch, and hourly). | * '''An empire avatar is online.''' All cities in the empire capital city's solar system are visited when an avatar of its empire is online (at logon, avatar switch, and hourly). | ||
====Abandonment Math | ==Decay== | ||
[[Decay]] is the final consequence of abandonment. When a [[city]] finish decaying, it is gone forever. | |||
This is because abandonment gives [[morale]] penalties, and a negative morale will make people leave the city. Once a city has no population it is deserted, a deserted city will start to decay. | |||
For more information, see the [[Decay#City_Decay|Decay]] page. | |||
==Abandonment Math== | |||
It is possible to calculate the number of days a city can be abandoned before it starts to decay. | It is possible to calculate the number of days a city can be abandoned before it starts to decay. | ||
Revision as of 08:28, 1 April 2016
Days | Penalty |
---|---|
7 - 13 | 0 |
14 - 20 | -1 |
21 - 27 | -2 |
28 - 34 | -3 |
35 - 41 | -4 |
42 - 48 | -5 |
49 - 55 | -6 |
56 - 62 | -7 |
63 - 69 | -8 |
70 - 76 | -9 |
City abandonment is the primary reason for city decay. Cities must be visited by an avatar to prevent abandonment. A morale penalty begins to grow 7 days after the last visit by an avatar who is online, starting at zero and increasing by one every 7 days. At first, the morale penalty is not significant. In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.
Abandonment Prevention
Some cities have immunity to abandonment:
- Non-capital cities are immune to the abandonment morale penalty while they have a sector capital city.
- Sector capital cities are immune to the abandonment morale penalty while the empire has an empire capital city.
- The empire capital city does not count as a sector capital city, but a city can be both at the same time.
For the purpose of preventing abandonment, city visitation can be satisfied in two ways:
- A non-empire avatar passes through the city's solar system. All cities in a solar system are visited by the presence of an avatar who is online, regardless of political stance.
- An empire avatar is online. All cities in the empire capital city's solar system are visited when an avatar of its empire is online (at logon, avatar switch, and hourly).
Decay
Decay is the final consequence of abandonment. When a city finish decaying, it is gone forever.
This is because abandonment gives morale penalties, and a negative morale will make people leave the city. Once a city has no population it is deserted, a deserted city will start to decay.
For more information, see the Decay page.
Abandonment Math
It is possible to calculate the number of days a city can be abandoned before it starts to decay.
MoraleMod = Total of all morale modifiers, including possible abandonment penalty. APenalty = Current morale penalty from abandonment, if not present it is 0. ADays = Number of days abandoned, if not present it can be between 0 and 6. AbandonmentInterval = 7 DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval) DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval) As used in HazeronAdviser.
Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.
Morale Modifier Total | <0 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +5 | +8 |
---|---|---|---|---|---|---|---|---|---|---|
Maximum Days Abandoned | 7* | 14** | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 |
* If morale is negative, the city will will revolt once neglect set it. ** Morale is also 0 when the city has no population. |