User:AnrDaemon: Difference between revisions
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(Created page with "Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began. POV tracking POV placement (head/hand) or wea...") |
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Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began. | Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began. | ||
POV tracking | * POV tracking | ||
POV placement (head/hand) or weapon aiming | * POV placement (head/hand) or weapon aiming | ||
Point-and-click interaction. | * Point-and-click interaction. | ||
Meaningful interface (Game, world, consoles) | * Meaningful interface (Game, world, consoles) | ||
Latency-independent game control | * Latency-independent game control | ||
Session syncronization and serialization | * Session syncronization and serialization | ||
Non-brainded inventory | * Non-brainded inventory | ||
Finite orders | * Finite orders | ||
PD turrets in ship options | * PD turrets in ship options | ||
Export/import regulations | * Export/import regulations | ||
Straightforward construction process, no split fetch/produce. | * Straightforward construction process, no split fetch/produce. |
Latest revision as of 15:39, 21 February 2016
Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began.
- POV tracking
- POV placement (head/hand) or weapon aiming
- Point-and-click interaction.
- Meaningful interface (Game, world, consoles)
- Latency-independent game control
- Session syncronization and serialization
- Non-brainded inventory
- Finite orders
- PD turrets in ship options
- Export/import regulations
- Straightforward construction process, no split fetch/produce.