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[[Category:Science]] | |||
Everything in '''Shores of Hazeron''' has an ID number but may not always be displayed to the players. Most notable is [[avatar]] IDs, as they allow you to distinguish two avatars with the same name. The most common ID number is however the default name of a [[spacecraft]], before a spacecraft is given a name it uses its ID as its name. | Everything in '''Shores of Hazeron''' has an ID number but may not always be displayed to the players. Most notable is [[avatar]] IDs, as they allow you to distinguish two avatars with the same name. The most common ID number is however the default name of a [[spacecraft]], before a spacecraft is given a name it uses its ID as its name. | ||
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=Acquiring= | |||
There is a number of ways to find the ID of different things, here are a few. | |||
* The [http://hazeron.com/EmpireStandings2015/Avatars.html avatar list] contains the ID of all [[avatar]]s. | |||
* [[Skull]]s are automatically inscripted with the name and ID of the [[creature]] or avatar that dropped it. | |||
* Anything that sends messages on the comm/chat. Simple hover the cursor over the message and the ID will be displayed in the tooltip. For example; avatars, [[officer]]s, [[crew]], [[spacecraft]], and [[cities]]. | |||
* [[Star_Map|Star map]] exported XML files contain the ID of all [[plant]]s, [[system]]s, and [[sector]]s. |
Revision as of 11:13, 22 August 2015
Everything in Shores of Hazeron has an ID number but may not always be displayed to the players. Most notable is avatar IDs, as they allow you to distinguish two avatars with the same name. The most common ID number is however the default name of a spacecraft, before a spacecraft is given a name it uses its ID as its name.
Format
The ID number is commonly displayed as a series of letters. The length can vary from anywhere from 1 letter and up.
For example:
Q
MCPMB
LCOPXB
Decoding
Decoding an ID into a base-10 decimal number requires a little math. The ID is encoded in base-26 using only the alphabet. The digits are in little-endian order, so the first digit is the lowest order of magnitude.
This website has a converter: http://www.dcode.fr/base-26-cipher
Decimal | Base-26 | Decimal | Base-26 | Decimal | Base-26 | Decimal | Base-26 | |||
---|---|---|---|---|---|---|---|---|---|---|
0 | A | 10 | K | 20 | U | 30 | EB | |||
1 | B | 11 | L | 21 | V | ... | ||||
2 | C | 12 | M | 22 | W | 676 | AAB | |||
3 | D | 13 | N | 23 | X | 677 | BAB | |||
4 | E | 14 | O | 24 | Y | 678 | CAB | |||
5 | F | 15 | P | 25 | Z | ... | ||||
6 | G | 16 | Q | 26 | AB | 17576 | AAAB | |||
7 | H | 17 | R | 27 | BB | 17577 | BAAB | |||
8 | I | 18 | S | 28 | CB | 17578 | CAAB | |||
9 | J | 19 | T | 29 | DB | ... |
Acquiring
There is a number of ways to find the ID of different things, here are a few.
- The avatar list contains the ID of all avatars.
- Skulls are automatically inscripted with the name and ID of the creature or avatar that dropped it.
- Anything that sends messages on the comm/chat. Simple hover the cursor over the message and the ID will be displayed in the tooltip. For example; avatars, officers, crew, spacecraft, and cities.
- Star map exported XML files contain the ID of all plants, systems, and sectors.