Grocery: Difference between revisions
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The '''grocery''' building is used to remove a negative [[morale]] effect, and also stocks food and drink [[commodities]]. | |||
==Morale== | ==Morale== | ||
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==Import== | ==Import== | ||
The grocery imports [[food]]. | The grocery imports [[food]]. | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] | ||
[[Category:Morale_Buildings]] | [[Category:Morale_Buildings]] |
Latest revision as of 08:36, 2 March 2024
Grocery | |
---|---|
Type | Building |
Description | Sells Food |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | 1 Store Required |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The grocery building is used to remove a negative morale effect, and also stocks food and drink commodities.
Morale
One grocery is required for every 100 population in a city in order to avoid morale penalties.
Import
The grocery imports food.