Grocery: Difference between revisions
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The '''grocery''' building is used to remove a negative [[morale]] effect, and also stocks food and drink [[commodities]]. | |||
==Morale== | ==Morale== | ||
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==Import== | ==Import== | ||
The grocery imports [[food]]. | The grocery imports [[food]]. | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] | ||
[[Category:Morale_Buildings]] | [[Category:Morale_Buildings]] | ||
Latest revision as of 08:36, 2 March 2024
| Grocery | |
|---|---|
| |
| Type | Building |
| Description | Sells Food |
| Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
| Note | |
| Structural Requirements | |
| Arena | Ok |
| Auditorium | Ok |
| Battery | Ok |
| Commodity Storage | 1m³ Space Required |
| Field Area | Ok |
| Generator | No |
| Guard Post | No |
| Home, Large | Ok |
| Home, Medium | Ok |
| Home, Small | Ok |
| Livestock | Ok |
| Lounge Space | Ok |
| Office Space | 1 Office Required |
| Parking, Ground Vehicles | Ok |
| Parking, Space Vehicles | Ok |
| Parking, Water Vehicles | Ok |
| Parking, Spacecraft | No |
| Radar | No |
| Shield Generator | No |
| Shop Space | Ok |
| Space Vehicle Launchers | No |
| Space Vehicle Recovery Systems | No |
| Store Space | 1 Store Required |
| Surgery Units | No |
| Transporters | No |
| Turrets | No |
| Weapon Bays | No |
The grocery building is used to remove a negative morale effect, and also stocks food and drink commodities.
Morale
One grocery is required for every 100 population in a city in order to avoid morale penalties.
Import
The grocery imports food.
