Shed: Difference between revisions
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(Added infobox. Added categories. Added links.) |
(Note about service) |
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| Name = Shed | | Name = Shed | ||
| Picture = BShed.png | | Picture = BShed.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Stores Miscellaneous Items | ||
| | | Note = Imports a small amount of tools, spare parts, building materials, and other miscellaneous items until full. | ||
| | | Type = Building | ||
| | | Arena = No | ||
| Auditorium = No | |||
| | | Battery = No | ||
| CommodityStorage = Ok | |||
| | | FieldArea = No | ||
| Generator = No | |||
| GuardPost = No | |||
| HomeLarge = No | |||
| HomeMedium = No | |||
| HomeSmall = No | |||
| Livestock = No | |||
| LoungeSpace = No | |||
| OfficeSpace = No | |||
| ParkingGroundVehicles = No | |||
| ParkingSpaceVehicles = No | |||
| ParkingWaterVehicles = No | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = No | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
'''Sheds''' are small buildings that store [[commodities]] drawn from the local community. This class of building exists to enable construction of small decorative buildings that might have no real purpose in the game, such as garden sheds and outhouses. | |||
Sheds | Sheds collect miscellaneous things like [[tool]]s, [[:Category:Spare_Parts|spare parts]], etc. Things stored in sheds become inaccessible to other [[building]]s, such as [[broker]]s and [[manufacturing]] processes. | ||
They can also provide service to ground [[vehicle]]s such as [[SUV]]s. This allows it to function as a form of fuel station. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] |
Latest revision as of 17:29, 28 February 2024
Shed | |
---|---|
Type | Building |
Description | Stores Miscellaneous Items |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Imports a small amount of tools, spare parts, building materials, and other miscellaneous items until full. |
Structural Requirements | |
Arena | No |
Auditorium | No |
Battery | No |
Commodity Storage | Ok |
Field Area | No |
Generator | No |
Guard Post | No |
Home, Large | No |
Home, Medium | No |
Home, Small | No |
Livestock | No |
Lounge Space | No |
Office Space | No |
Parking, Ground Vehicles | No |
Parking, Space Vehicles | No |
Parking, Water Vehicles | No |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | No |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Sheds are small buildings that store commodities drawn from the local community. This class of building exists to enable construction of small decorative buildings that might have no real purpose in the game, such as garden sheds and outhouses.
Sheds collect miscellaneous things like tools, spare parts, etc. Things stored in sheds become inaccessible to other buildings, such as brokers and manufacturing processes.
They can also provide service to ground vehicles such as SUVs. This allows it to function as a form of fuel station.