Grocery: Difference between revisions
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| Name = Grocery | | Name = Grocery | ||
| Picture = BGrocery.png | | Picture = BGrocery.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Sells Food | ||
| | | Note = | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| | | CommodityStorage = 1m³ Space Required | ||
| | | FieldArea = Ok | ||
| Generator = No | |||
| GuardPost = No | |||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = 1 Store Required | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
The '''grocery''' building is used to remove a negative [[morale]] effect, and also stocks food and drink [[commodities]]. | |||
==Morale== | |||
One grocery is required for every 100 population in a [[city]] in order to avoid [[morale]] penalties. | |||
= | ==Import== | ||
The | The grocery imports [[food]]. | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | |||
[[Category:Morale_Buildings]] |
Latest revision as of 08:36, 2 March 2024
Grocery | |
---|---|
Type | Building |
Description | Sells Food |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | 1 Store Required |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The grocery building is used to remove a negative morale effect, and also stocks food and drink commodities.
Morale
One grocery is required for every 100 population in a city in order to avoid morale penalties.
Import
The grocery imports food.