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| The [[avatar]]'s mouth is positioned in a stationary pose most of the time. The mouth is animated to show when it is talking and to display emotion. After talking, the avatar's mouth returns to the last stationary pose that was current before talking.
| | Emotes are symbols, acronyms and words constructed of typed characters, used for the purpose of expressing emotion. Here are some common examples. |
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| When the player sends a message on a comm channel, a speaking animation is selected, depending on the message. When ten words or less are entered, the '''Talk''' animation is used; the '''Jabber''' animation is used when more than ten words are entered. When the message is all upper case, the '''Yell''' animation is used; the '''Whisper''' animation is used when the message is all lower case.
| | :) = Smile |
| | :( = Sad |
| | lol = Laugh Out Loud |
| | rofl = Rolling On Floor Laughing |
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| The avatar's current mouth pose is changed when an inanimate emote is the last or only word in the message. The avatar's mouth moves to speak the message, then it assumes the pose set by the final emote of the message. For example, the message "Hello :)" will cause your avatar's mouth to speak, then to smile. The smile will remain the current mouth pose until it changes.
| | When entered into the comm window, emotes change the facial expression of an avatar. Refer to the [[visage]] topic for more information. |
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| Ending a message with an animated emote does not change the current mouth pose. Saying, "Hello lol" would cause your avatar's mouth to speak, then it would laugh, then it would return to the inanimate pose that was current before speaking.
| | Unicode Emojis are discussed in the [[emoji]] topic. |
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| An emote can be used as the first word of the message. The mouth pose enacts the emote, then it speaks the message. The current mouth pose is not changed by the emote; the mouth returns to its previous pose. For example, "Lol, that was funny." would cause the mouth to laugh for two seconds, then speak the message; the mouth returns to the pose that was current before laughing.
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| Emotes can be used in both the first and the last word of a message for a combined effect. Saying, ":'( That is terrible. D:" would cause the mouth to cry, then speak, then pose sad.
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| Emotes embedded within a message are ignored. Only the first word and the last word are checked for emotes.
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| Case is generally insensitive whenever the the alternate case would have the same meaning.
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| ==Mouth Poses==
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| Animated poses indicate a time duration in seconds. Inanimate poses do not have a time duration.
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| {| class="wikitable"
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| |+ Emote triggers
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| ! Name
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| ! Triggers
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| ! Example
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| ! rowspan=7 | <nowiki> </nowiki>
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| ! Name
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| ! Triggers
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| ! Example
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| ! rowspan=7 | <nowiki> </nowiki>
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| ! Name
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| ! Triggers
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| ! Example
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| |-
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| | Agape
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| * <code>:O</code>
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| * <code>:-O</code>
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| * <code>8-O</code>
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| * <code>>:O</code>
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| * <code>O:</code>
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| | [[File:MouthAgape.png|100px|center]]
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| | Laugh 1 second
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| * <code>lol</code>
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| * <code>ha</code>
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| * <code>hah</code>
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| | n/a
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| | Pursed
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| * <code>>.<</code>
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| * <code>._.</code>
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| | [[File:MouthPursed.png|100px|center]]
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| |-
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| | Closed
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| * <code>:|</code>
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| * <code>|:</code>
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| * <code>:-|</code>
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| * <code>;-|</code>
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| * <code>^^</code>
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| * <code>^^;</code>
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| | [[File:MouthClosed.png|100px|center]]
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| | Laugh 2 second
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| * <code>lulz</code>
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| * <code>haha</code>
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| * <code>hehe</code>
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| | n/a
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| | Sad
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| * <code>D:</code>
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| * <code>D:<</code>
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| * <code>D8</code>
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| * <code>D;</code>
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| * <code>D=</code>
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| * <code>DX</code>
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| | [[File:MouthSad.png|100px|center]]
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| |-
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| | Cry 2 second
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| * <code>:'(</code>
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| * <code>:'-(</code>
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| * <code>)':</code>
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| * <code>D':</code>
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| * <code>D-':</code>
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| | n/a
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| | Laugh 4 second
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| * <code>rofl</code>
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| | n/a
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| | Sardonic
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| * <code>:P</code>
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| * <code>:-P</code>
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| * <code>:j</code>
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| * <code>:-j</code>
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| | [[File:MouthSardonic.png|100px|center]]
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| |-
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| | Frown
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| * <code>:(</code>
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| * <code>):</code>
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| * <code>:c</code>
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| * <code>:-c</code>
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| * <code>:<</code>
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| * <code>:-<</code>
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| * <code>:[</code>
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| * <code>:-[</code>
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| * <code>:-||</code>
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| * <code>>:[</code>
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| * <code>>:(</code>
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| * <code>:{</code>
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| * <code>:@</code>
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| * <code>:-(</code>
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| * <code>)-:</code>
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| * <code>:^(</code>
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| * <code>)^:</code>
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| | [[File:MouthFrown.png|100px|center]]
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| | Open
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| * <code>:o</code>
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| * <code>o:</code>
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| | [[File:MouthOpen.png|100px|center]]
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| | Smile
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| * <code>:)</code>
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| * <code>(:</code>
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| * <code>8)</code>
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| * <code>8-)</code>
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| * <code>:o)</code>
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| * <code>:-o)</code>
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| * <code>:c)</code>
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| * <code>=)</code>
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| * <code>=]</code>
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| * <code>:-)</code>
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| * <code>(-:</code>
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| * <code>(^:</code>
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| * <code>:^)</code>
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| * <code>:')</code>
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| * <code>:'-)</code>
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| * <code>;)</code>
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| * <code>;-)</code>
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| * <code>;^)</code>
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| | [[File:MouthSmile.png|100px|center]]
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| |-
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| | Grim
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| * <code>:/</code>
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| * <code>/:</code>
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| * <code>/^:</code>
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| * <code>:^/</code>
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| * <code>:-/</code>
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| * <code>=/</code>
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| * <code>=\</code>
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| * <code>:\</code>
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| * <code>\:</code>
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| * <code>:^\</code>
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| * <code>\^:</code>
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| | [[File:MouthGrim.png|100px|center]]
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| | Open Wide
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| * ?
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| | [[File:MouthOpenWide.png|100px|center]]
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| | Yawn 8 second
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| * <code>hohum</code>
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| | n/a
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| |-
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| | Grin
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| * <code>:D</code>
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| * <code>:-D</code>
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| * <code>:))</code>
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| * <code>:-))</code>
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| * <code>8D</code>
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| * <code>8-D</code>
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| * <code>=D</code>
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| * <code>;D</code>
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| * <code>=3</code>
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| * <code>B^D</code>
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| * <code>XD</code>
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| * <code>X-D</code>
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| * <code>xD</code>
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| | [[File:MouthGrin.png|100px|center]]
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| | Perplexed
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| * <code>:S</code>
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| * <code>>:\</code>
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| * <code>>:/</code>
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| | [[File:MouthPerplexed.png|100px|center]]
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| |}
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| [[Category:Guides]] | | [[Category:Guides]] |
Emotes are symbols, acronyms and words constructed of typed characters, used for the purpose of expressing emotion. Here are some common examples.
:) = Smile
:( = Sad
lol = Laugh Out Loud
rofl = Rolling On Floor Laughing
When entered into the comm window, emotes change the facial expression of an avatar. Refer to the visage topic for more information.
Unicode Emojis are discussed in the emoji topic.