User:AnrDaemon: Difference between revisions
		
		
		
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|  (Created page with "Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began.  POV tracking POV placement (head/hand) or wea...") | m (Dot dot bullets.) | ||
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| Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began. | Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began. | ||
| POV tracking | * POV tracking | ||
| POV placement (head/hand) or weapon aiming | * POV placement (head/hand) or weapon aiming | ||
| Point-and-click interaction. | * Point-and-click interaction. | ||
| Meaningful interface (Game, world, consoles) | * Meaningful interface (Game, world, consoles) | ||
| Latency-independent game control | * Latency-independent game control | ||
| Session syncronization and serialization | * Session syncronization and serialization | ||
| Non-brainded inventory | * Non-brainded inventory | ||
| Finite orders | * Finite orders | ||
| PD turrets in ship options | * PD turrets in ship options | ||
| Export/import regulations | * Export/import regulations | ||
| Straightforward construction process, no split fetch/produce. | * Straightforward construction process, no split fetch/produce. | ||
Latest revision as of 15:39, 21 February 2016
Greeting, stranger. I'm not surprised to see your kind here. Many adventurers traveled this way since the recent troubles began.
- POV tracking
- POV placement (head/hand) or weapon aiming
- Point-and-click interaction.
- Meaningful interface (Game, world, consoles)
- Latency-independent game control
- Session syncronization and serialization
- Non-brainded inventory
- Finite orders
- PD turrets in ship options
- Export/import regulations
- Straightforward construction process, no split fetch/produce.