Equations: Difference between revisions
m (Corrected City Trade link.) |
(Outdated) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Delete|Extremely outdated}} | ||
{{Warning|'''Nota bene''': This page is ''not intended for discussion or explanation''. As derived from the page title, this page is strictly intended to be a reference list of known calculations. If you intend to expand on any of the topics mentioned, directly or indirectly, by this page, please '''create a new, separate article''' and provide a link to it from here, as appropriate.}} | |||
== Preface == | == Preface == | ||
Unless otherwise specified, the mentioned value or equation is safe to use for related calculations, and producing results that either exactly the same as shown in game, or error margin is negligible. | Unless otherwise specified, the mentioned value or equation is safe to use for related calculations, and producing results that either exactly the same as shown in game, or error margin is negligible. | ||
Line 6: | Line 8: | ||
(*) - Experimentally proven value.<br/> | (*) - Experimentally proven value.<br/> | ||
(?) - Assumed or guessed value. If you have more info, please add your proposed equation to the list.<br/> | (?) - Assumed or guessed value. If you have more info, please add your proposed equation to the list.<br/> | ||
== Colonization == | == Colonization == | ||
==== World population limit from planet size ==== | ==== World population limit from planet size ==== | ||
PopulationLimit = | PopulationLimit = ??? PlanetDiameter ??? | ||
==== | ==== World volume limit from planet size ==== | ||
VolumeLimit = ??? PlanetDiameter ??? | |||
==== Food consumption ==== | |||
Citizens eat 20% of their max hit points, in food value, per city report. | |||
==== Liquor consumption ==== | |||
Citizens consume 20% of their max hit points, in intoxication points, per city report. | |||
==== Air consumption ==== | |||
Each citizen breathe one unit of [[Air]] per city report. | |||
== Ship design and construction == | == Ship design and construction == | ||
Line 75: | Line 38: | ||
=== Station service range === | === Station service range === | ||
Service Range = TL * | Service Range = TL * 100m | ||
The range is calculated from the outer edge of station extents. | The range is calculated from the outer edge of station extents. | ||
Line 126: | Line 89: | ||
Note that this math is for optimal range (shown in design summary as "Damage XXXe at YYYm"). The maximum range (which is shown as "Range" in design summary, and at which point your weapon efficiency is halved) is double that. | Note that this math is for optimal range (shown in design summary as "Damage XXXe at YYYm"). The maximum range (which is shown as "Range" in design summary, and at which point your weapon efficiency is halved) is double that. | ||
=== Sensor | === Sensor === | ||
Range = ModuleAmount * 6477 * (0.95 + 0.05 * TL) | Range = ModuleAmount * 6477 * (0.95 + 0.05 * TL) |
Latest revision as of 23:12, 11 March 2024
This page is a candidate for deletion. If you disagree with its deletion, please discuss your reasons on its associated talk page, as applicable. Remember to check if anything links here and the page history before deleting. The reason given is: Extremely outdated Last edit by Celarious (talk · contrib) · Last edited on Mon, 11 Mar 2024 23:12:25 +0000 |
Preface
Unless otherwise specified, the mentioned value or equation is safe to use for related calculations, and producing results that either exactly the same as shown in game, or error margin is negligible.
Legend
(*) - Experimentally proven value.
(?) - Assumed or guessed value. If you have more info, please add your proposed equation to the list.
Colonization
World population limit from planet size
PopulationLimit = ??? PlanetDiameter ???
World volume limit from planet size
VolumeLimit = ??? PlanetDiameter ???
Food consumption
Citizens eat 20% of their max hit points, in food value, per city report.
Liquor consumption
Citizens consume 20% of their max hit points, in intoxication points, per city report.
Air consumption
Each citizen breathe one unit of Air per city report.
Ship design and construction
Ship mass
One hull triangle mass:
24.947578125*(armorLevel+1) kg. For fuel cell: add 126.859453125 kg per triangle regardless of TL or armor level.
Mass limit for design at specified TL
Ship mass < TL * 350'000kg
Station service range
Service Range = TL * 100m The range is calculated from the outer edge of station extents.
TL affected by berths
Design TL >= (Crew Berths + Troop Berths + Passenger Berths) - 7
Armor
Damage absorbed = FLOOR((20 + 50 * ArmorLevel) * (0.95 + 0.05 * TL)) Energy absorbed = FLOOR((5 + 2 * ArmorLevel) * (0.95 + 0.05 * TL))
HP
HP of one hull triangle:
Metal Hull HP = 10 * FLOOR( 0.275 * (ArmorLevel + 1) * (0.95 + 0.05 * TL) ) Magmium Hull HP = 10 * FLOOR( 1.25 * 0.275 * (ArmorLevel + 1) * (0.95 + 0.05 * TL) ) Vulcium Hull HP = 10 * FLOOR( 1.5 * 0.275 * (ArmorLevel + 1) * (0.95 + 0.05 * TL) )
HP of equipment:
HP = 10 * ModuleAmount
Capacitor
Capacitor capacity from TL
Capacitor = 0.95 + 0.05 * TL
Capacitor recharge rate
(?) Capacitor recharge time is assumed to be fixed at 30 seconds for any size of capacitor.
Capacitor conversion rate
(?) Probably, 1 unit of Hydrogen per cell per cycle. Cycle length is unknown.
Weapon bay consumption rate
Each weapon module consume 1 point of capacitor each shot (at max power) (?) The Rate of Fire is assumed to be 1 shot per 5 seconds
Conclusion: For continuous fire, you need the figure of "capacitor enough for 6 shots at max power".
FTL drive consumption rate per activation
Note: FTL drive capacitor usage in design summary is wrong.
First, it only count capacitor for required, rather than installed, amount of engines.
Second, it simply miscalculating cap use at certain tech levels.
Wormhole Drive: CapUsage = ModuleAmount / (0.95 + 0.05 * TL)
Warp Drive: CapUsage = ModuleAmount * ( 2 * WarpFactor - 1 ) / (0.95 + 0.05 * TL)
Weapon bay
Damage = ModuleAmount * 5 * (0.95 + 0.05 * TL)
<math>Range = \sqrt{ 25'000 * ModuleAmount } * ( 0.95 + 0.05 * TL )</math>
Note that this math is for optimal range (shown in design summary as "Damage XXXe at YYYm"). The maximum range (which is shown as "Range" in design summary, and at which point your weapon efficiency is halved) is double that.
Sensor
Range = ModuleAmount * 6477 * (0.95 + 0.05 * TL)
Mission control distances
"Travel to system" control distance: 5'000km.
This means, helmsman will report order completed, when the ship is reached the distance of approx. 5'000'000 meters from the main star of the system.
Note on warpdrive usage: Officer will not confirm arrival, when warp core is hot.