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All living, such as creatures and plants, are made up of...


==Sentient Races==
==Creature DNA==
The physical make-up of an [[avatar]] or [[citizen]]'s body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.
All creatures use the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.
 
===Animals===
The 3D model representation of each [[animal]] species is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.
 
After traveling to many [[world]]s you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.


A sentient race's DNA is synthesized using the same DNA as the [[animal]]s.
===Sentient Races===
When you start the game by creating a new empire, you must configure the DNA of your race.


  In addition to animal species, each planet stores the DNA of one sentient race. When a planet is created, no sentient race is established yet. The first avatar to create a town square on a planet establishes its sentient race to be their DNA.
The physical make-up of an [[avatar]] or [[citizen]]'s body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.


  When you join the game for the first time, an empire is selected for you. Your homeworld is the capital city of your first empire, if it has a capital when you join, otherwise it will be any city in that empire. While creating a new avatar, the default DNA of your body is set to match the citizen race of your empire's home city. That way you can be just like them, slightly different, or entirely different, your choice.
==Plant DNA==
[[Plant]] DNA is simpler, and defines things such as the color, shape and texture of the plant and its leaves, the commodity it produces (if any), and properties such as size.  


  When you start the game by creating a new empire, you must configure the DNA of your race. Your DNA establishes the sentient race of your homeworld immediately, before you create a town square. That way you can take your time to find a good location for your first city.
This includes ground cover, small shrubs, and trees. It is randomly generated for each [[Resource_Zone|resource zone]].


  It is rumored that hospitals are developing methods for manipulating the DNA of player characters. The Shores of Hazeron medical community is hopeful but the prospect of DNA altering weapons presents a bleak misuse of that technology.
==World DNAs==
===Plant Species===
(Three latitudes * (11 shrubs + 6 trees + 1 ground cover)) = '''54''' different species of [[plant]]s in each [[Resource_Zone|resource zone]].


==DNA Combination==
===Animal Species===
When DNA from two creatures is combined, the result is random based on both DNA. Size values are selected within the range created by the two DNA traits, e.g. hand size 2 combined with hand size 5 results in a hand size from 2 to 5 inclusive. Type values are selected from one of the two DNA traits, e.g. hand type will be one or the other, not something else.
((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = '''210''' different species of [[animal]]s in each [[Resource_Zone|resource zone]].


Mutations do not occur. Values do not stray outside the range or types of the DNA that is combined. There is no mutation when identical DNA are combined; that way identical parents will always produce identical offspring.
===Sentient Species===
In addition to animal species, each [[habitable]] world stores the DNA of one sentient race. These are referred to as [[Indigenous_People|indigenous people]] of that world. 50% of worlds start with a sentient race, and for those that don't, then there are two ways a player [[avatar]] can establish it. See the [[Eden]] page for more information.


[[Category:Science]]
[[Category:Science]]
[[Category:Life]]

Latest revision as of 09:19, 5 March 2024

All living, such as creatures and plants, are made up of...

Creature DNA

All creatures use the same type of DNA, the same building blocks. The DNA is capable of quadrillions of different combinations.

Animals

The 3D model representation of each animal species is synthesized from its DNA. Not all DNA attributes are visible on the model, particularly those related to its behavior.

After traveling to many worlds you may see an animal that reminds you of another animal you saw elsewhere but it is unlikely to be identical.

Sentient Races

When you start the game by creating a new empire, you must configure the DNA of your race.

The physical make-up of an avatar or citizen's body is determined by its DNA. Factors such as speed, agility, hit points, innate weapons and defenses, and locomotion are all determined by its DNA. The DNA describes all of the physical aspects of creature's body.

Plant DNA

Plant DNA is simpler, and defines things such as the color, shape and texture of the plant and its leaves, the commodity it produces (if any), and properties such as size.

This includes ground cover, small shrubs, and trees. It is randomly generated for each resource zone.

World DNAs

Plant Species

(Three latitudes * (11 shrubs + 6 trees + 1 ground cover)) = 54 different species of plants in each resource zone.

Animal Species

((Three altitudes * three vegetation densities + one undersea) * three times of day * seven species) = 210 different species of animals in each resource zone.

Sentient Species

In addition to animal species, each habitable world stores the DNA of one sentient race. These are referred to as indigenous people of that world. 50% of worlds start with a sentient race, and for those that don't, then there are two ways a player avatar can establish it. See the Eden page for more information.