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| {{Commodity
| | #REDIRECT [[Technology_Update]] |
| | Name = Patent
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| | Picture = C_Patent.png
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| | Cost = ?¢
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| | Weight = 0.02kg
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| | Size = 1
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| | Capacity =
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| }}
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| A patent is used to unlock more advanced [[Manufacturing_Process|manufacturing process]]es. The [[quality]] of the resulting patent will limit the [[quality]] of the patented commodity. This means that when better quality [[resource]]s are available the patents will have to be updated.
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| All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.
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| ==Research==
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| A patent is researched at the building that need it or at a [[university]].
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| When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher [[quality]].
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| ===Research Sample===
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| Some patents require a sample to be resourced. For example patents for mining [[radioactives]], [[eludium]] and [[lumenite]] all require the a sample of the resource itself. This is simply done by [[foraging]] a sample by hand and then [[Trade|selling]] it to the researching building.
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| ===Resulting Quality===
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| The [[quality]] of a patent depends on the quality of the materials used.
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| Quality of cronodollars is ignored.
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| ===Prototype Failure===
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| On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.
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| ===Prerequisites===
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| Some patents require other patents to be researched before they are possible to research. For example [[Rocket_Drive_Module|rocket drive module]] has to be researched before [[Gravity_Drive_Module|gravity drive module]] is visible on the lists.
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| Rule of thumb; if what you want to research isn't listed as an option, research the lower tech equivalent first.
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| ===Research Time===
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| Most patents take no more than 5 minutes to research. Some of the more advanced or big patents can take longer.
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| It appears that universities research patents ~15% faster than other buildings.[https://discordapp.com/channels/226456665057263616/584089990330449933/684254274267775199]
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| There is however one special chain of patents that takes a increasing long time to research, measured in days and weeks. FTL technology:
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| * Wormhole P, 1 hour
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| * Wormhole PN, 1 day
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| * Wormhole PNN, 2 days
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| * Warp 1, 1 week
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| * Warp 2, 2 weeks
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| * Warp 3, 3 weeks
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| * Warp 4, 4 weeks
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| * Warp 5, 5 weeks
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| * Warp 6, 6 weeks
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| * Warp 7, 7 weeks
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| * Warp 8, 8 weeks
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| * Warp 9, 9 weeks
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| ==Empire Patents==
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| [[File:EmpirePatents.png|thumb|right|The empire patents window.]]
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| All [[building]]s belonging to the empire will periodically fetch required patents from the empire patents.
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| The list of empire patents can be seen on the [[Governance]] window's ''Patent'' tab. It is also possible to export these patents onto [[media]], allowing you to trade them with other [[empire]]s.
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| ===Effect of Knowing===
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| Once the empire patents contains a [[Warp_FTL_Drive_Module|warp FTL drive module]] patent a number of things start happening.
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| * The empire's [[airport]]s will start emitting [[Warp_Signature|warp signature]]s.
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| * The empire's [[radar]]s will start detecting warp signatures.
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| * The empire's [[broker]] [[shipment]]s will travel faster. (confirm?)
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| This means that once warp FTL technology is researched, an empire is detectable by other empires that also has the warp FTL technology researched.
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| ==Produced by==
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| {{ProductionHeader}}
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| {{ProductionEntry
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| | Building = ''Commodity'''s Factory
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| | Produces = 1 '''''Commodity'' Patent'''
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| | Consumed =
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| * 1000 [[Cronodollar]]s
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| * ''Commodity'' Materials*
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| <small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
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| | Required =
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| * ''Commodity'' Requirements*
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| <small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
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| | Optional =
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| * [[Computer]] (- time)
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| * ''Commodity'' (- time)
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| * ''Commodity'' Optionals*
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| <small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
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| }}
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| {{ProductionEntry
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| | Building = [[University]]
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| | Produces = 1 '''''Commodity'' Patent'''
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| | Consumed =
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| * 1000 [[Cronodollar]]s
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| * ''Commodity'' Materials*
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| | |
| <small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
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| | Required =
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| * ''Commodity'' Requirements*
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| | |
| <small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
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| | Optional =
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| * [[Computer]] (- time)
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| * ''Commodity'' (- time)
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| * ''Commodity'' Optionals*
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| <small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
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| }}
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| {{ProductionFooter}}
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| [[Category:Commodities]]
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