|
|
(13 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| {{Revision|1=WIP, see: [[Technology Update]]}}
| | #REDIRECT [[Technology_Update]] |
| {{Commodity
| |
| | Name = Patent
| |
| | Picture = C_Patent.png
| |
| | Cost = ?¢
| |
| | Weight = 0.02kg
| |
| | Size = 1
| |
| | Capacity =
| |
| }}
| |
| A patent is used to unlock a [[Manufacturing_Process|manufacturing process]]. The [[quality]] of the resulting patent will limit the quality of the patented commodity.
| |
| | |
| All manufacturing processes more advanced than metal will require a patent to be researched before it can be done.
| |
| | |
| ==Research==
| |
| A patent is researched at the building or at a [[university]].
| |
| | |
| When a patent is successfully researched, it is added to the empire's patent list. If the patent already exists it is simply updated if the new one is a higher quality.
| |
| | |
| ===Research Funding===
| |
| When fetching [[cronodollar]]s for a patent's [[Manufacturing_Process|manufacturing process]], up to half of the cronodollar cost will be paid by the citizen accounts.
| |
| | |
| ===Resulting Quality===
| |
| The [[quality]] of a patent depends on the quality of the materials used.
| |
| | |
| Quality of cronodollars is ignored.
| |
| | |
| ===Prototype Failure===
| |
| On creation, a patent has a chance to fail based on its quality. If it fails, no patent is created. This is usually only an issue for very low quality patents.
| |
| | |
| ==Empire Patents==
| |
| All [[building]]s belonging to the empire will periodically fetch required patents from the empire patents.
| |
| | |
| The list of empire patents can be seen on the [[Governance]] window's ''Patent'' tab. It is also possible to export these patents onto [[media]], allowing you to trade them with other [[empire]]s.
| |
| | |
| ==Produced by==
| |
| {{ProductionHeader}}
| |
| {{ProductionEntry
| |
| | Building = ''Commodity'''s Factory
| |
| | Produces = 1 '''''Commodity'' Patent'''
| |
| | Consumed =
| |
| * 1000 [[Cronodollar]]s
| |
| * ''Commodity'' Materials*
| |
| | |
| <small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
| |
| | Required =
| |
| * ''Commodity'' Requirements*
| |
| | |
| <small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
| |
| | Optional =
| |
| * [[Computer]] (- time)
| |
| * ''Commodity'' (- time)
| |
| * ''Commodity'' Optionals*
| |
| | |
| <small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
| |
| }}
| |
| {{ProductionEntry
| |
| | Building = [[University]]
| |
| | Produces = 1 '''''Commodity'' Patent'''
| |
| | Consumed =
| |
| * 1000 [[Cronodollar]]s
| |
| * ''Commodity'' Materials*
| |
| | |
| <small><nowiki>*</nowiki> The materials used to create the ''Commodity''</small>
| |
| | Required =
| |
| * ''Commodity'' Requirements*
| |
| | |
| <small><nowiki>*</nowiki> The requirements used to create the ''Commodity''</small>
| |
| | Optional =
| |
| * [[Computer]] (- time)
| |
| * ''Commodity'' (- time)
| |
| * ''Commodity'' Optionals*
| |
| | |
| <small><nowiki>*</nowiki> The optionals used to create the ''Commodity''</small>
| |
| }}
| |
| {{ProductionFooter}}
| |
| | |
| [[Category:Commodities]]
| |